numerous
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index f970b0a3204f68152656d8fa366db6f9817aad44..cf721e8402c097d95bcc5a5ba274acb9c43f0a5a 100644 (file)
--- a/world.h
+++ b/world.h
@@ -18,6 +18,9 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit );
 #include "traffic.h" /*TODO: -> world_traffic.h */
 #include "world_routes.h"
 #include "world_sfd.h"
+#include "world_audio.h"
+#include "network.h"
+#include "network_msg.h"
 
 #include "shaders/terrain.h"
 #include "shaders/sky.h"
@@ -43,11 +46,6 @@ static struct gworld
    struct subworld_routes routes;
    struct subworld_sfd sfd;
 
-   /* ...
-   struct subworld_spawns system_spawns;
-   struct subworld_physics system_physics;
-   */
-
    /* Paths */
    traffic_node traffic[128];
    u32 traffic_count;
@@ -65,7 +63,7 @@ static struct gworld
    /* TODO Maybe make this less hardcoded */
    mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb,
                sm_foliage_main, sm_foliage_alphatest,
-               sm_graffiti, sm_subworld;
+               sm_graffiti, sm_subworld, sm_terrain;
 
    glmesh skybox, skydome;
    mdl_submesh dome_upper, dome_lower;
@@ -85,6 +83,9 @@ static struct gworld
    * instance_cache;
    u32 instance_cache_count,
        instance_cache_cap;
+
+   v3f render_gate_pos;
+   int active_route_board;
 }
 world;
 
@@ -115,9 +116,22 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit )
    return scene_raycast( &world.geo, pos, dir, hit );
 }
 
+static int ray_hit_is_terrain( ray_hit *hit )
+{
+   u32 valid_start = 0,
+       valid_end   = world.sm_terrain.vertex_count;
+
+   return (hit->tri[0] >= valid_start) &&
+          (hit->tri[0]  < valid_end);
+}
+
 static int ray_hit_is_ramp( ray_hit *hit )
 {
-   return hit->tri[0] > world.sm_geo_std_oob.vertex_count;
+   u32 valid_start = world.sm_geo_std.vertex_start,
+       valid_end   = world.sm_geo_vb.vertex_start;
+
+   return (hit->tri[0] >= valid_start) &&
+          (hit->tri[0]  < valid_end);
 }
 
 static void world_register(void)
@@ -205,8 +219,8 @@ static void world_apply_procedural_foliage(void)
 
       if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &hit ))
       {
-         if( hit.normal[1] > 0.8f && !ray_hit_is_ramp(&hit) &&
-             hit.pos[1] > water_height()+10.0f )
+         if( (hit.normal[1] > 0.8f) && ray_hit_is_terrain(&hit) &&
+             (hit.pos[1] > water_height()+10.0f) )
          {
             v4f qsurface, qrandom;
             v3f axis;
@@ -356,7 +370,8 @@ static void world_load(void)
        mat_vertex_blend = 0,
        mat_alphatest = 0,
        mat_graffiti = 0,
-       mat_subworld = 0;
+       mat_subworld = 0,
+       mat_terrain = 0;
 
    for( int i=1; i<mworld->material_count; i++ )
    {
@@ -373,13 +388,17 @@ static void world_load(void)
          mat_alphatest = i;
       else if( !strcmp( "graffitibox", mat_name ))
          mat_graffiti = i;
-      else if( !strcmp( "subworld", mat_name ))
-         mat_subworld = i;
+      else if( !strcmp( "terrain", mat_name ) )
+         mat_terrain = i;
    }
 
    m4x3f midentity;
    m4x3_identity( midentity );
 
+   if( mat_terrain )
+      add_all_if_material( midentity, &world.geo, mworld, mat_terrain );
+   scene_copy_slice( &world.geo, &world.sm_terrain );
+
    if( mat_surf_oob )
       add_all_if_material( midentity, &world.geo, mworld, mat_surf_oob );
    else
@@ -390,10 +409,6 @@ static void world_load(void)
       add_all_if_material( midentity, &world.geo, mworld, mat_surf );
    scene_copy_slice( &world.geo, &world.sm_geo_std );
 
-   if( mat_subworld )
-      add_all_if_material( midentity, &world.geo, mworld, mat_subworld );
-   scene_copy_slice( &world.geo, &world.sm_subworld );
-
    if( mat_vertex_blend )
       add_all_if_material( midentity, &world.geo, mworld, mat_vertex_blend );
    scene_copy_slice( &world.geo, &world.sm_geo_vb );
@@ -526,12 +541,50 @@ static void world_init(void)
 
    /* Other systems */
    world_sfd_init();
+   world_audio_init();
 }
 
 static void world_update(void)
 {
    world_routes_update();
    world_routes_debug();
+   
+   int closest = 0;
+   float min_dist = INFINITY;
+
+   for( int i=0; i<world.routes.route_count; i++ )
+   {
+      float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+                              player_get_pos() );
+
+      if( dist < min_dist )
+      {
+         min_dist = dist;
+         closest = i;
+      }
+   }
+
+   if( (world.active_route_board != closest) || network_scores_updated )
+   {
+      network_scores_updated = 0;
+      world.active_route_board = closest;
+      struct subworld_sfd *sfd = subworld_sfd();
+
+      struct route *route = &world.routes.routes[closest];
+
+      u32 id = route->track_id;
+
+      if( id != 0xffffffff )
+      {
+         struct netmsg_board *local_board = &scoreboard_client_data.boards[id];
+
+         for( int i=0; i<13; i++ )
+         {
+            sfd_encode( &sfd->tester, i, &local_board->data[27*i] );
+         }
+      }
+   }
+   
    sfd_update( &world.sfd.tester );
 
 #if 0
@@ -635,6 +688,7 @@ static void render_terrain( m4x4f projection, v3f camera )
    shader_terrain_uCamera( camera );
 
    scene_bind( &world.geo );
+   mdl_draw_submesh( &world.sm_terrain );
    mdl_draw_submesh( &world.sm_geo_std_oob );
    mdl_draw_submesh( &world.sm_geo_std );
    mdl_draw_submesh( &world.sm_subworld );
@@ -701,7 +755,7 @@ static void render_sky(m4x3f camera)
    glDepthMask( GL_TRUE );
 }
 
-static void render_world_gates( m4x4f projection, m4x3f camera )
+static void render_world_gates( m4x4f projection, v3f playerco, m4x3f camera )
 {
    float closest = INFINITY;
    int   id = 0;
@@ -718,7 +772,11 @@ static void render_world_gates( m4x4f projection, m4x3f camera )
       }
    }
 
-   render_gate( &world.routes.gates[id].gate, camera );
+   render_gate( &world.routes.gates[id].gate, playerco, camera );
+   v3_lerp( world.render_gate_pos, 
+            world.routes.gates[id].gate.co[0],
+            1.0f,
+            world.render_gate_pos );
 }
 
 static void render_world( m4x4f projection, m4x3f camera )
@@ -729,15 +787,23 @@ static void render_world( m4x4f projection, m4x3f camera )
    render_world_alphatest( projection, camera[3] );
    render_terrain( projection, camera[3] );
 
-   m4x3f identity_matrix;
-   m4x3_identity( identity_matrix );
-   identity_matrix[3][1] = 125.0f;
+   int closest = 0;
+   float min_dist = INFINITY;
+
+   for( int i=0; i<world.routes.route_count; i++ )
+   {
+      float dist = v3_dist2( world.routes.routes[i].scoreboard_transform[3],
+                              camera[3] );
 
-   v4f t;
-   q_axis_angle( t, (v3f){0.0f,1.0f,0.0f}, 2.3f );
-   q_m3x3( t, identity_matrix );
+      if( dist < min_dist )
+      {
+         min_dist = dist;
+         closest = i;
+      }
+   }
 
-   sfd_render( &world.sfd.tester, projection, camera[3], identity_matrix );
+   sfd_render( &world.sfd.tester, projection, camera[3], 
+         world.routes.routes[closest].scoreboard_transform );
 }
 
 static void render_world_depth( m4x4f projection, m4x3f camera )