+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#include "common.h"
static int ray_world( v3f pos, v3f dir, ray_hit *hit );
#include "network.h"
#include "network_msg.h"
#include "scene.h"
-#include "terrain.h"
#include "render.h"
#include "rigidbody.h"
#include "bvh.h"
-#include "lighting.h"
#include "model.h"
#include "traffic.h" /*TODO: -> world_traffic.h */
static void world_update( v3f pos )
{
world_routes_update();
+#if 0
world_routes_debug();
+#endif
int closest = 0;
float min_dist = INFINITY;