*scene_no_collide,
*scene_lines;
+ struct grind_edge
+ {
+ v3f p0, p1;
+ }
+ *grind_edges;
+ u32 grind_edge_count;
+
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
- *geo_bh;
+ *geo_bh,
+ *grind_bh;
/* graphics */
glmesh mesh_route_lines;
world_routes_debug();
#endif
- int closest = 0;
- float min_dist = INFINITY;
-
- for( int i=0; i<world.route_count; i++ )
+ if( world.route_count > 0 )
{
- float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
+ int closest = 0;
+ float min_dist = INFINITY;
- if( d < min_dist )
+ for( int i=0; i<world.route_count; i++ )
{
- min_dist = d;
- closest = i;
- }
- }
+ float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
- if( (world.active_route_board != closest) || network_scores_updated )
- {
- network_scores_updated = 0;
- world.active_route_board = closest;
+ if( d < min_dist )
+ {
+ min_dist = d;
+ closest = i;
+ }
+ }
- struct route *route = &world.routes[closest];
+ if( (world.active_route_board != closest) || network_scores_updated )
+ {
+ network_scores_updated = 0;
+ world.active_route_board = closest;
- u32 id = route->track_id;
+ struct route *route = &world.routes[closest];
- if( id != 0xffffffff )
- {
- struct netmsg_board *local_board = &scoreboard_client_data.boards[id];
+ u32 id = route->track_id;
- for( int i=0; i<13; i++ )
+ if( id != 0xffffffff )
{
- sfd_encode( i, &local_board->data[27*i] );
+ struct netmsg_board *local_board =
+ &scoreboard_client_data.boards[id];
+
+ for( int i=0; i<13; i++ )
+ {
+ sfd_encode( i, &local_board->data[27*i] );
+ }
}
}
}