large reduction, redoing things
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 4352b6e6031bd38f608b24061591e93e81ad72e1..acfd462d4d2cb1e8746ee081d8ae1bec64fedf81 100644 (file)
--- a/world.h
+++ b/world.h
@@ -172,36 +172,11 @@ struct world_instance
       v3f pos;
       float volume, range;
       u32 flags;
-
-#if 0
-      audio_player player;
-#endif
-
       audio_clip temp_embedded_clip;
    }
    * audio_things;
    u32 audio_things_count;
 
-#if 0
-   /*
-    * Relays  [ DEPRECATED ]
-    */
-   struct logic_relay
-   {
-      v3f pos;
-
-      struct relay_target
-      {
-         u32 sub_id;
-         enum classtype classtype;
-      }
-      targets[4];
-      u32 target_count;
-   }
-   * logic_relays;
-   u32 relay_count;
-#endif
-
    struct soundscape
    {
       /* locking */
@@ -219,40 +194,16 @@ struct world_instance
    * soundscapes;
    u32 soundscape_count;
 
-   struct logic_brick_ref
-   {
-      mdl_node *node;
-      float usage;
-      u32 internal_id;  /* used for things like soundscapes where another
-                           allocation is made on top */
-   }
-   * logic_bricks;
-   u32 logic_brick_count;
-
    /*
-    * Box trigger entities
+    * Box volume entities
     */
-   struct trigger_zone
+   struct world_volume
    {
       m4x3f transform, inv_transform;
-      
-      u32 target_logic_brick;
-      enum classtype classtype;
-   }
-   * triggers;
-   u32 trigger_count;
-
-   /*
-    * Achievements
-    */
-   struct logic_achievement
-   {
-      v3f pos;
-      const char *achievement_id;
-      u32 achieved;
+      mdl_node *node;
    }
-   * logic_achievements;
-   u32 achievement_count;
+   * volumes;
+   u32 volume_count;
 
    /* 
     * Lights
@@ -356,7 +307,7 @@ struct world_instance
 
    /* spacial mappings */
    bh_tree *audio_bh,
-           *trigger_bh,
+           *volume_bh,
            *geo_bh;
 
    /* graphics */
@@ -431,7 +382,7 @@ VG_STATIC struct world_global
 
    v3f render_gate_pos;
    int active_route_board;
-   int in_trigger;
+   int in_volume;
 
    int switching_to_new_world;
 
@@ -470,7 +421,7 @@ int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
 #include "world_sfd.h"
 #include "world_render.h"
 #include "world_water.h"
-#include "world_logic_bricks.h"
+#include "world_volumes.h"
 #include "world_gen.h"
 #include "world_gate.h"
 
@@ -483,76 +434,11 @@ int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
 VG_STATIC int world_stop_sound( int argc, const char *argv[] )
 {
    world_instance *world = get_active_world();
-
-   /* 
-    * None of our world audio runs as one shots, they always have a player.
-    * Therefore it is safe to delete clip data after the players are
-    * disconnected
-    */
-#if 0
-   audio_lock();
-   for( int i=0; i<world->audio_things_count; i++ )
-   {
-      struct world_audio_thing *at = &world->audio_things[i];
-
-      if( audio_player_is_playing( &at->player ) )
-      {
-         u32 cflags = audio_player_get_flags( &at->player );
-         audio_player_set_flags( &at->player, cflags | AUDIO_FLAG_KILL );
-      }
-   }
-   audio_unlock();
-#endif
-
-   return 0;
-}
-
-VG_STATIC int world_change_world( int argc, const char *argv[] )
-{
-#if 0
-   world_instance *world = get_active_world();
-
-   if( argc == 0 )
-   {
-      vg_info( "%s\n", world.world_name );
-      return 0;
-   }
-   else
-   {
-      vg_info( "Switching world...\n" );
-      strcpy( world.world_name, argv[0] );
-      world.switching_to_new_world = 1;
-      world_stop_sound( 0, NULL );
-   }
-#endif
-
    return 0;
 }
 
 VG_STATIC void world_init(void)
 {
-#if 0
-   vg_var_push( (struct vg_var){
-      .name = "water_enable",
-      .data = &world.water.enabled,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 0
-   });
-#endif
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "world_stop_sound",
-               .function = world_stop_sound
-       });
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "world",
-               .function = world_change_world
-       });
-
    world_global.sky_rate = 1.0;
    world_global.sky_target_rate = 1.0;
 
@@ -595,92 +481,6 @@ VG_STATIC void world_init(void)
                                                            VG_MEMORY_SYSTEM );
 }
 
-VG_STATIC void world_audio_init(void)
-{
-#if 0
-   u32 size = vg_linear_remaining( vg_audio.audio_pool ) 
-               - sizeof(vg_linear_allocator);
-
-   world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool, 
-                                                         size, 
-                                                         VG_MEMORY_SYSTEM );
-#endif
-}
-
-#if 0
-VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid )
-{
-   struct logic_achievement *ach = &world->logic_achievements[ uid ];
-
-   if( ach->achieved )
-      return;
-
-   steam_set_achievement( ach->achievement_id );
-   steam_store_achievements();
-
-   ach->achieved = 1;
-}
-#endif
-
-#if 0
-VG_STATIC void world_run_relay( world_instance *world, 
-                                struct relay_target *rt );
-
-VG_STATIC void world_trigger_relay( world_instance *world, u32 uid )
-{
-   struct logic_relay *relay = &world->logic_relays[ uid ];
-
-   for( int i=0; i<relay->target_count; i++ )
-   {
-      world_run_relay( world, &relay->targets[i] );
-   }
-}
-#endif
-
-#if 0
-VG_STATIC void world_trigger_audio( world_instance *world, u32 uid )
-{
-   struct world_audio_thing *wat = &world->audio_things[ uid ];
-
-   audio_lock();
-   audio_player_playclip( &wat->player, 
-                          &wat->temp_embedded_clip );
-   audio_unlock();
-}
-#endif
-
-#if 0
-VG_STATIC void world_run_relay( world_instance *world,
-                                struct relay_target *rt )
-{
-   struct entity_instruction
-   {
-      enum classtype classtype;
-      void (*p_trigger)( world_instance *world, u32 uid );
-   }
-   entity_instructions[] =
-   {
-      { k_classtype_logic_achievement, world_trigger_achievement },
-      { k_classtype_logic_relay, world_trigger_relay },
-      { k_classtype_audio, world_trigger_audio },
-      { k_classtype_logic_wire, logic_bricks_trigger_brick }
-   };
-
-   for( int i=0; i<vg_list_size(entity_instructions); i++ )
-   {
-      struct entity_instruction *instr = &entity_instructions[i];
-
-      if( instr->classtype == rt->classtype )
-      {
-         instr->p_trigger( world, rt->sub_id );
-         return;
-      }
-   }
-
-   vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
-}
-#endif
-
 VG_STATIC void world_update( world_instance *world, v3f pos )
 {
    /* TEMP!!!!!! */
@@ -715,35 +515,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
                     sizeof(struct ub_world_lighting), &world->ub_lighting );
    /* TEMP!!!!!! */
 
-
-#if 0
-   if( world.switching_to_new_world )
-   {
-      int all_stopped = 1;
-
-      audio_lock();
-      for( int i=0; i<world.audio_things_count; i++ )
-      {
-         struct world_audio_thing *at = &world.audio_things[i];
-
-         if( audio_player_is_playing( &at->player ) )
-         {
-            all_stopped = 0;
-            break;
-         }
-      }
-      audio_unlock();
-
-      if( all_stopped )
-      {
-         world.switching_to_new_world = 0;
-         world_unload();
-         vg_loader_start( world_load );
-         return;
-      }
-   }
-
-#endif
    world_global.sky_time += world_global.sky_rate * vg.time_delta;
    world_global.sky_rate = vg_lerp( world_global.sky_rate, 
                                     world_global.sky_target_rate, 
@@ -806,24 +577,42 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       random_ticks ++;
    }
 
-   int in_trigger = 0;
-   for( int i=0; i<world->trigger_count; i++ )
+   float radius = 25.0f;
+   boxf volume_proximity;
+   v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
+   v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
+
+   bh_iter it;
+   bh_iter_init( 0, &it );
+   int idx;
+
+   int in_volume = 0;
+
+   while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) )
    {
-      struct trigger_zone *zone = &world->triggers[i];
+      struct world_volume *zone = &world->volumes[idx];
 
-      for( int j=0; j<random_ticks; j++ )
+      if( zone->node->classtype == k_classtype_volume_audio )
       {
-         logic_packet packet;
-         packet.location = zone->target_logic_brick;
-         packet.function = 0;
+         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+                                                           { 1.0f, 1.0f, 1.0f}}, 
+                                                           0xff00c0ff );
+#if 0
+         for( int j=0; j<random_ticks; j++ )
+         {
+            logic_packet packet;
+            packet.location = zone->target_logic_brick;
+            packet.function = 0;
 
-         packet.type = k_mdl_128bit_datatype_vec3;
-         packet.data._v4f[0] = vg_randf()*2.0f-1.0f;
-         packet.data._v4f[1] = vg_randf()*2.0f-1.0f;
-         packet.data._v4f[2] = vg_randf()*2.0f-1.0f;
-         m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f );
+            packet.type = k_mdl_128bit_datatype_vec3;
+            packet.data._v4f[0] = vg_randf()*2.0f-1.0f;
+            packet.data._v4f[1] = vg_randf()*2.0f-1.0f;
+            packet.data._v4f[2] = vg_randf()*2.0f-1.0f;
+            m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f );
 
-         logic_bricks_send_packet( world, &packet );
+            logic_bricks_send_packet( world, &packet );
+         }
+#endif
          continue;
       }
 
@@ -834,10 +623,11 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
           (fabsf(local[1]) <= 1.0f) &&
           (fabsf(local[2]) <= 1.0f) )
       {
-         in_trigger = 1;
+         in_volume = 1;
 
-         if( !world_global.in_trigger )
+         if( !world_global.in_volume )
          {
+#if 0
             logic_packet packet;
             packet.location = zone->target_logic_brick;
             packet.function = 0;
@@ -846,12 +636,19 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
             v3_copy( pos, packet.data._v4f );
 
             logic_bricks_send_packet( world, &packet );
+#endif
          }
+         
+         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+                                                           { 1.0f, 1.0f, 1.0f}}, 
+                                                           0xff00ff00 );
+      }
+      else
+      {
+         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+                                                           { 1.0f, 1.0f, 1.0f}}, 
+                                                           0xff0000ff );
       }
-
-      vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                        { 1.0f, 1.0f, 1.0f}}, 
-                                                        0xff00ff00 );
    }
 
    if( k_debug_light_indices )
@@ -874,12 +671,9 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       }
    }
 
-   world_global.in_trigger = in_trigger;
+   world_global.in_volume = in_volume;
    sfd_update();
 
-   if( debug_logic_bricks )
-      logic_bricks_debug( world );
-
    /* process soundscape transactions */
    audio_lock();
    for( int i=0; i<world->soundscape_count; i++ )