#include "world_water.h"
#include "world_audio.h"
#include "world_routes.h"
+#include "world_routes_ui.h"
/* console variables */
* -------------------------------------------------------
*/
- v4f player_co, player_angles;
+ v4f player_co;
void *heap;
enum world_status{
water;
f64 time;
+ f32 tar_min, tar_max;
/* STD140 */
struct ub_world_lighting{
ent_challenge,
ent_relay,
ent_cubemap,
- ent_miniworld;
+ ent_miniworld,
+ ent_prop,
+ ent_region;
+
+ enum skybox {
+ k_skybox_default,
+ k_skybox_space
+ } skybox;
ent_gate *rendering_gate;
/* leaderboards */
struct leaderboard_cache *leaderboard_cache;
+
+ /* ui */
+ struct route_ui *routes_ui;
};
struct world_static {