null
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index f00e146b0f53fe0f0c7a199f5aeb93f45335d268..997ff312b03fc0a28377aab2515810671b398c78 100644 (file)
--- a/world.h
+++ b/world.h
@@ -18,6 +18,7 @@ typedef struct world_instance world_instance;
 #include "rigidbody.h"
 #include "bvh.h"
 #include "model.h"
+#include "entity.h"
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
@@ -117,6 +118,8 @@ struct world_instance
           tex_light_entities,
           tex_light_cubes;
 
+   float probabilities[3];
+
    v3i light_cubes;
 
    struct framebuffer heightmap;
@@ -153,7 +156,14 @@ struct world_instance
                  ent_route_node,
                  ent_path_index,
                  ent_checkpoint,
-                 ent_route;
+                 ent_route,
+                 ent_water,
+
+                 ent_audio_clip,
+                 ent_audio,
+                 ent_volume;
+
+   ent_gate *rendering_gate;
 
 #if 0
    /*
@@ -462,6 +472,103 @@ VG_STATIC void world_init(void)
                                                            VG_MEMORY_SYSTEM );
 }
 
+typedef struct ent_call ent_call;
+struct ent_call{
+   ent_index ent;
+   u32 function;
+   void *data;
+};
+
+VG_STATIC void entity_call( world_instance *world, ent_call *call );
+
+VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+{
+   ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
+   if( !volume->target.type ) return;
+
+   if( call->function == k_ent_function_trigger ){
+      call->ent = volume->target;
+
+      if( volume->type == k_volume_subtype_particle ){
+         v3f co;
+         co[0] = vg_randf()*2.0f-1.0f;
+         co[1] = vg_randf()*2.0f-1.0f;
+         co[2] = vg_randf()*2.0f-1.0f;
+         m4x3_mulv( volume->to_world, co, co );
+
+         call->function = k_ent_function_particle_spawn;
+         call->data = co;
+         
+         entity_call( world, call );
+      }
+      else if( volume->type == k_volume_subtype_trigger ){
+         /* TODO */
+      }
+   }
+}
+
+VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
+{
+   ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
+
+   if( call->function == k_ent_function_particle_spawn ){
+      float chance = vg_randf()*100.0f,
+            bar = 0.0f;
+
+      for( u32 i=0; i<audio->clip_count; i++ ){
+         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
+                                             audio->clip_start+i );
+
+         float mod = world->probabilities[ audio->probability_curve ],
+               p   = clip->probability * mod;
+
+         bar += p;
+
+         if( chance < bar ){
+            float *pos = call->data;
+
+            audio_lock();
+
+            if( audio->behaviour == k_channel_behaviour_unlimited ){
+               audio_oneshot_3d( &clip->clip, pos,
+                                 audio->transform.s[0],
+                                 audio->volume );
+            }
+            else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+               audio_channel *ch = 
+                  audio_get_group_idle_channel( audio->group, 
+                                                audio->max_channels );
+
+               if( ch ){
+                  audio_channel_init( ch, &clip->clip, audio->flags );
+                  audio_channel_group( ch, audio->group );
+                  audio_channel_set_spacial( ch, pos, audio->transform.s[0] );
+                  audio_channel_edit_volume( ch, audio->volume, 1 );
+                  ch = audio_relinquish_channel( ch );
+               }
+            }
+            else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+               
+            }
+
+            
+
+            audio_unlock();
+            break;
+         }
+      }
+   }
+}
+
+VG_STATIC void entity_call( world_instance *world, ent_call *call )
+{
+   if( call->ent.type == k_ent_volume ){
+      ent_volume_call( world, call );
+   } else if( call->ent.type == k_ent_audio ){
+      ent_audio_call( world, call );
+   }
+}
+
 VG_STATIC void world_update( world_instance *world, v3f pos )
 {
    /* TEMP!!!!!! */
@@ -491,6 +598,15 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    v3_normalize( state->g_sun_dir );
 
 
+   world->probabilities[ k_probability_curve_constant ] = 1.0f;
+
+   float dp = state->g_day_phase;
+
+   world->probabilities[ k_probability_curve_wildlife_day ] =
+      (dp*dp*0.8f+state->g_sunset_phase)*0.8f;
+   world->probabilities[ k_probability_curve_wildlife_night ] = 
+      1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f);
+      
 
    glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting );
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
@@ -545,8 +661,7 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    }
    sfd_update();
    
-#if 0
-   /* TODO: Bvh */
+
 
    static float random_accum = 0.0f;
    random_accum += vg.time_delta;
@@ -569,69 +684,48 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
 
    int in_volume = 0;
 
-   while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) )
-   {
-      struct world_volume *zone = &world->volumes[idx];
+   while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){
+      ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
 
-      if( zone->node->classtype == k_classtype_volume_audio )
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00c0ff );
-#if 0
-         for( int j=0; j<random_ticks; j++ )
+      boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
+      
+      if( volume->type == k_volume_subtype_trigger ){
+         v3f local;
+         m4x3_mulv( volume->to_local, pos, local );
+         vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
+
+         if( (fabsf(local[0]) <= 1.0f) &&
+             (fabsf(local[1]) <= 1.0f) &&
+             (fabsf(local[2]) <= 1.0f) )
          {
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
+            in_volume = 1;
 
-            packet.type = k_mdl_128bit_datatype_vec3;
-            packet.data._v4f[0] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[1] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[2] = vg_randf()*2.0f-1.0f;
-            m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f );
+            if( !world_global.in_volume ){
+               ent_call basecall;
+               basecall.ent.index = idx;
+               basecall.ent.type = k_ent_volume;
+               basecall.function = k_ent_function_trigger;
+               basecall.data = NULL;
 
-            logic_bricks_send_packet( world, &packet );
+               entity_call( world, &basecall );
+            }
          }
-#endif
-         continue;
       }
+      else if( volume->type == k_volume_subtype_particle ){
+         vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
 
-      v3f local;
-      m4x3_mulv( zone->inv_transform, pos, local );
-      
-      if( (fabsf(local[0]) <= 1.0f) &&
-          (fabsf(local[1]) <= 1.0f) &&
-          (fabsf(local[2]) <= 1.0f) )
-      {
-         in_volume = 1;
-
-         if( !world_global.in_volume )
-         {
-#if 0
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
-
-            packet.type = k_mdl_128bit_datatype_vec3;
-            v3_copy( pos, packet.data._v4f );
+         for( int j=0; j<random_ticks; j++ ){
+            ent_call basecall;
+            basecall.ent.index = idx;
+            basecall.ent.type = k_ent_volume;
+            basecall.function = k_ent_function_trigger;
+            basecall.data = NULL;
 
-            logic_bricks_send_packet( world, &packet );
-#endif
+            entity_call( world, &basecall );
          }
-         
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00ff00 );
-      }
-      else
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff0000ff );
       }
    }
-#endif
+   world_global.in_volume = in_volume;
 
 #if 0
    if( k_debug_light_indices )
@@ -653,7 +747,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       }
    }
 
-   world_global.in_volume = in_volume;
 #endif
 
 #if 0
@@ -728,16 +821,14 @@ VG_STATIC int spherecast_world( world_instance *world,
    float min_t = 1.0f;
 
    int idx;
-   while( bh_next( world->geo_bh, &it, region, &idx ) )
-   {
+   while( bh_next( world->geo_bh, &it, region, &idx ) ){
       u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
       v3f tri[3];
 
       boxf box;
       box_init_inf( box );
 
-      for( int j=0; j<3; j++ )
-      {
+      for( int j=0; j<3; j++ ){
          v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
          box_addpt( box, tri[j] );
       }
@@ -750,10 +841,8 @@ VG_STATIC int spherecast_world( world_instance *world,
       
       float t;
       v3f n1;
-      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
-      {
-         if( t < min_t )
-         {
+      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ){
+         if( t < min_t ){
             min_t = t;
             hit = idx;
             v3_copy( n1, n );
@@ -769,18 +858,16 @@ VG_STATIC
 struct world_surface *world_tri_index_surface( world_instance *world, 
                                                  u32 index )
 {
-   for( int i=1; i<world->surface_count; i++ )
-   {
-      struct world_surface *mat = &world->surfaces[i];
+   for( int i=1; i<world->surface_count; i++ ){
+      struct world_surface *surf = &world->surfaces[i];
 
-      if( (index >= mat->sm_geo.vertex_start) &&
-          (index  < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
+      if( (index >= surf->sm_geo.vertex_start) &&
+          (index  < surf->sm_geo.vertex_start+surf->sm_geo.vertex_count ) )
       {
-         return mat;
+         return surf;
       }
    }
 
-   /* error surface */
    return &world->surfaces[0];
 }