small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index ddb82e1be7c2b0e7547e14eea9d3ee3f6d876a75..98b9df90bc7e120bfea347fcad2e088037b444cc 100644 (file)
--- a/world.h
+++ b/world.h
@@ -6,6 +6,7 @@
 #define WORLD_H
 
 #include "render.h"
+#include "network_msg.h"
 
 /* types
  */
@@ -16,8 +17,24 @@ enum world_geo_type{
    k_world_geo_type_water = 2
 };
 
+enum world_purpose{
+   k_world_purpose_hub = 0,
+   k_world_purpose_client = 1,
+   k_world_max
+};
+
+struct leaderboard_cache {
+   enum request_status status;
+   f64 cache_time;
+   u8 *data;
+   u32 data_len;
+};
+
 typedef struct world_instance world_instance;
 
+static void skaterift_world_get_save_path( enum world_purpose which, 
+                                           char buf[128] );
+
 /* submodule headers */
 #include "world_entity.h"
 #include "world_gate.h"
@@ -155,7 +172,11 @@ struct world_instance {
                  ent_marker,
                  ent_camera,
                  ent_swspreview,
-                 ent_ccmd;
+                 ent_ccmd,
+                 ent_objective,
+                 ent_challenge,
+                 ent_relay,
+                 ent_cubemap;
 
    ent_gate *rendering_gate;
 
@@ -169,17 +190,21 @@ struct world_instance {
                  scene_lines;
 
    /* spacial mappings */
-   bh_tree *audio_bh,
-           *volume_bh,
-           *geo_bh;
+   bh_tree *geo_bh,
+           *entity_bh;
+   u32 *entity_list;
 
    /* graphics */
    glmesh mesh_route_lines;
    glmesh mesh_geo, 
           mesh_no_collide,
           mesh_water;
+   u32 cubemap_cooldown, cubemap_side;
 
    rb_object rb_geo;
+
+   /* leaderboards */
+   struct leaderboard_cache *leaderboard_cache;
 };
 
 struct world_static {
@@ -195,12 +220,29 @@ struct world_static {
    u32 active_trigger_volumes[8];
    u32 active_trigger_volume_count;
 
-   world_instance worlds[4];
-   i32            active_world;
+   addon_reg *instance_addons[ k_world_max ];
+   world_instance instances[ k_world_max ];
+
+   enum world_purpose active_instance;
+   u32            focused_entity; /* like skateshop, challenge.. */
+   f32            focus_strength;
+   camera         focus_cam;
+
+   /* challenges */
+   ent_objective *challenge_target;
+   f32 challenge_timer;
+
+   enum world_loader_state{
+      k_world_loader_none,
+      k_world_loader_preload,
+      k_world_loader_load
+   }
+   load_state;
 }
 static world_static;
 
 static void world_init(void);
 static world_instance *world_current_instance(void);
+static void world_set_active_instance( u32 index );
 
 #endif /* WORLD_H */