medium sized dollop
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 007d6721b93a0cf5294487ec667f9ab604b2cc26..8c5837d5c77cff4f7c117bf6e0954e83fac66cdf 100644 (file)
--- a/world.h
+++ b/world.h
@@ -5,13 +5,14 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit );
 #ifndef WORLD_H
 #define WORLD_H
 
+#include "vg/vg_loader.h"
+
 #include "network.h"
 #include "network_msg.h"
 #include "scene.h"
 #include "terrain.h"
 #include "render.h"
 #include "rigidbody.h"
-#include "gate.h"
 #include "bvh.h"
 #include "lighting.h"
 #include "model.h"
@@ -27,9 +28,15 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit );
 #include "shaders/fscolour.h"
 #include "shaders/alphatest.h"
 
-enum { k_max_ui_segments = 32 };
-enum { k_route_ui_max_verts = 2000 };
-enum { k_route_ui_max_indices = 3000 };
+enum { k_max_ui_segments = 8 };
+enum { k_max_ui_splits_per_segment = 16 };
+
+enum { k_max_ui_elements = k_max_ui_segments*k_max_ui_splits_per_segment };
+enum { k_max_element_verts = 10 };
+enum { k_max_element_indices = 20 };
+
+enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
+enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
 
 static struct gworld
 {
@@ -84,7 +91,7 @@ static struct gworld
             {
                float length;
                u32 vertex_start, vertex_count,
-                   index_start, index_count;
+                   index_start, index_count, notches;
             }
             segments[k_max_ui_segments];
 
@@ -98,12 +105,22 @@ static struct gworld
       }
       *routes;
 
+      double last_interaction;
+
       u32 route_count,
           route_cap;
 
       struct route_gate
       {
-         teleport_gate gate;
+         struct teleport_gate
+         { 
+            v3f co[2];
+            v4f q[2];
+            v2f dims;
+
+            m4x3f to_world, recv_to_world, transport;
+         } 
+         gate;
          
          u32 node_id;
 
@@ -175,8 +192,6 @@ static struct gworld
    glmesh cars;
    mdl_submesh car_holden;
 
-   rigidbody mr_ball;
-
    /* Load time */
 
    struct instance_cache
@@ -207,17 +222,18 @@ static int ray_world( v3f pos, v3f dir, ray_hit *hit );
  */
 #include "world_routes.h"
 #include "world_sfd.h"
-#include "world_audio.h"
 #include "world_render.h"
 #include "world_water.h"
 #include "world_gen.h"
+#include "world_gate.h"
 
 /* 
  * -----------------------------------------------------------------------------
  *                                    Events
  * -----------------------------------------------------------------------------
  */
-static void world_register(void)
+
+static int world_init(void)
 {
    shader_terrain_register();
    shader_sky_register();
@@ -226,43 +242,80 @@ static void world_register(void)
    shader_fscolour_register();
    shader_alphatest_register();
 
-   world_routes_register();
-   world_sfd_register();
-   world_water_register();
-}
-
-static void world_free(void)
-{
-   /* TODO.. */
-
-   world_sfd_free();
-}
+   vg_info( "Loading world resources\n" );
 
-
-static void world_init(void)
-{
    mdl_header *mcars = mdl_load( "models/rs_cars.mdl" );
-   mdl_unpack_glmesh( mcars, &world.cars );
    mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
    world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
-   free(mcars);
-
 
    mdl_header *msky = mdl_load("models/rs_skydome.mdl");
-   mdl_unpack_glmesh( msky, &world.skydome );
-
    mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
             *nupper = mdl_node_from_name( msky, "dome_upper" );
    
    world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
    world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
+
+   /* TODO: cleanup resource acquisition */
+   if( !mcars || !msky )
+   {
+      free( mcars );
+      free( msky );
+      return 0;
+   }
+
+   if( vg_acquire_thread_sync(1) )
+   {
+      if( !mdl_unpack_glmesh( mcars, &world.cars ) )
+      {
+         free( mcars );
+         free( msky );
+         vg_release_thread_sync(1);
+         return 0;
+      }
+
+      if( !mdl_unpack_glmesh( msky, &world.skydome ) )
+      {
+         mesh_free( &world.cars );
+         free( mcars );
+         free( msky );
+         vg_release_thread_sync(1);
+         return 0;
+      }
+
+      vg_release_thread_sync(1);
+   }
+   else
+   {
+      free(mcars);
+      free(msky);
+      return 0;
+   }
+
+   free(mcars);
    free(msky);
 
+   vg_info( "Loading other world systems\n" );
+
+   if( !vg_loader_highwater( (void *)mesh_free, &world.cars ) )        return 0;
+   if( !vg_loader_highwater( (void *)mesh_free, &world.skydome ) )     return 0;
 
    /* Other systems */
-   world_render_init();
-   world_sfd_init();
-   world_audio_init();
+
+   if( !world_render_init() )                                          return 0;
+   if( !vg_loader_highwater( world_render_free, NULL ) )               return 0;
+
+   if( !world_sfd_init() )                                             return 0;
+   if( !vg_loader_highwater( world_sfd_free, NULL ) )                  return 0;
+
+   if( !world_water_init() )                                           return 0;
+   if( !vg_loader_highwater( world_water_free, NULL ) )                return 0;
+
+   if( !world_gates_init() )                                           return 0;
+   if( !vg_loader_highwater( world_gates_free, NULL ) )                return 0;
+
+   if( !world_routes_init() )                                          return 0;
+   if( !vg_loader_highwater( world_routes_free, NULL ) )               return 0;
+   return 1;
 }
 
 static void world_update( v3f pos )