k_geo_type_water = 2
};
-enum material_flag
-{
- k_material_flag_skate_surface = 0x1,
- k_material_flag_collision = 0x2
-};
-
VG_STATIC struct gworld
{
/*
*scene_no_collide,
*scene_lines;
+ struct grind_edge
+ {
+ v3f p0, p1;
+ }
+ *grind_edges;
+ u32 grind_edge_count;
+
/* spacial mappings */
bh_tree *audio_bh,
*trigger_bh,
- *geo_bh;
+ *geo_bh,
+ *grind_bh;
/* graphics */
glmesh mesh_route_lines;
*/
VG_STATIC int ray_hit_is_ramp( ray_hit *hit );
-VG_STATIC int ray_hit_is_terrain( ray_hit *hit );
+VG_STATIC struct world_material *ray_hit_material( ray_hit *hit );
VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] );
VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit );
vg_linear_clear( vg_mem.scratch );
mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
- mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
- *nupper = mdl_node_from_name( msky, "dome_upper" );
-
- world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
+ mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" );
world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
vg_acquire_thread_sync();
/* Other systems */
vg_info( "Loading other world systems\n" );
- vg_loader_highwater( world_render_init, NULL, NULL );
- vg_loader_highwater( world_sfd_init, NULL, NULL );
- vg_loader_highwater( world_water_init, NULL, NULL );
- vg_loader_highwater( world_gates_init, NULL, NULL );
- vg_loader_highwater( world_routes_init, NULL, NULL );
+ vg_loader_step( world_render_init, NULL );
+ vg_loader_step( world_sfd_init, NULL );
+ vg_loader_step( world_water_init, NULL );
+ vg_loader_step( world_gates_init, NULL );
+ vg_loader_step( world_routes_init, NULL );
/* Allocate dynamic world memory arena */
- u32 max_size = 72*1024*1024;
+ u32 max_size = 76*1024*1024;
world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
VG_MEMORY_SYSTEM );
}
{
world.switching_to_new_world = 0;
world_unload();
- world_load();
+ vg_loader_start( world_load );
+ return;
}
}
-
world.sky_time += world.sky_rate * vg.time_delta;
world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate,
vg.time_delta * 5.0 );
world_routes_debug();
#endif
- int closest = 0;
- float min_dist = INFINITY;
-
- for( int i=0; i<world.route_count; i++ )
+ if( world.route_count > 0 )
{
- float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
+ int closest = 0;
+ float min_dist = INFINITY;
- if( d < min_dist )
+ for( int i=0; i<world.route_count; i++ )
{
- min_dist = d;
- closest = i;
- }
- }
+ float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
- if( (world.active_route_board != closest) || network_scores_updated )
- {
- network_scores_updated = 0;
- world.active_route_board = closest;
+ if( d < min_dist )
+ {
+ min_dist = d;
+ closest = i;
+ }
+ }
- struct route *route = &world.routes[closest];
+ if( (world.active_route_board != closest) || network_scores_updated )
+ {
+ network_scores_updated = 0;
+ world.active_route_board = closest;
- u32 id = route->track_id;
+ struct route *route = &world.routes[closest];
- if( id != 0xffffffff )
- {
- struct netmsg_board *local_board = &scoreboard_client_data.boards[id];
+ u32 id = route->track_id;
- for( int i=0; i<13; i++ )
+ if( id != 0xffffffff )
{
- sfd_encode( i, &local_board->data[27*i] );
+ struct netmsg_board *local_board =
+ &scoreboard_client_data.boards[id];
+
+ for( int i=0; i<13; i++ )
+ {
+ sfd_encode( i, &local_board->data[27*i] );
+ }
}
}
}
return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit );
}
-VG_STATIC int ray_hit_is_terrain( ray_hit *hit )
+VG_STATIC struct world_material *world_tri_index_material( u32 index )
{
- return 0;
-#if 0
- u32 valid_start = 0,
- valid_end = world.sm_terrain.vertex_count;
+ for( int i=1; i<world.material_count; i++ )
+ {
+ struct world_material *mat = &world.materials[i];
- return (hit->tri[0] >= valid_start) &&
- (hit->tri[0] < valid_end);
-#endif
+ if( (index >= mat->sm_geo.vertex_start) &&
+ (index < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
+ {
+ return mat;
+ }
+ }
+
+ /* error material */
+ return &world.materials[0];
}
-VG_STATIC int ray_hit_is_ramp( ray_hit *hit )
+VG_STATIC struct world_material *world_contact_material( rb_ct *ct )
{
- return 1;
-#if 0
- u32 valid_start = world.sm_geo_std.vertex_start,
- valid_end = world.sm_geo_vb.vertex_start;
+ return world_tri_index_material( ct->element_id );
+}
- return (hit->tri[0] >= valid_start) &&
- (hit->tri[0] < valid_end);
-#endif
+VG_STATIC struct world_material *ray_hit_material( ray_hit *hit )
+{
+ return world_tri_index_material( hit->tri[0] );
}
#endif /* WORLD_H */