k_debug_light_complexity= 0,
k_light_preview = 0;
+#define WORLD_SURFACE_HAS_TRAFFIC 0x1
+#define WORLD_SURFACE_HAS_PROPS 0x2
struct world_instance {
/* Fixed items
mdl_material info;
mdl_submesh sm_geo,
sm_no_collide;
+ u32 flags;
}
* surfaces;
u32 surface_count;
mesh_water;
u32 cubemap_cooldown, cubemap_side;
- rb_object rb_geo;
-
/* leaderboards */
struct leaderboard_cache *leaderboard_cache;