ent_audio_clip,
ent_audio,
- ent_volume;
+ ent_volume,
+ ent_traffic;
ent_gate *rendering_gate;
*/
/* world geometry */
- scene *scene_geo,
- *scene_no_collide,
- *scene_lines;
+ scene_context scene_geo,
+ scene_no_collide,
+ scene_lines;
/* spacial mappings */
bh_tree *audio_bh,
glmesh mesh_base, mesh_display;
mdl_submesh sm_base;
u32 active_route_board;
+ scene_context scene;
u32 w, h;
float *buffer;
mdl_context msky;
mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
mdl_load_metadata_block( &msky, vg_mem.scratch );
- mdl_load_mesh_block( &msky, vg_mem.scratch );
+ mdl_async_load_glmesh( &msky, &world_global.skydome );
mdl_close( &msky );
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &msky, &world_global.skydome );
- }
- vg_release_thread_sync();
-
/* Other systems */
vg_info( "Loading other world systems\n" );
v3_copy( audio->transform.co, sound_co );
}
else
- vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+ vg_fatal_error( "ent_audio_call (invalid function id)" );
float chance = vg_randf()*100.0f,
bar = 0.0f;
world_routes_update_timer_texts( world );
world_routes_update( world );
//world_routes_debug( world );
+
+ /* ---- traffic -------- */
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
+ ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
+
+ u32 i1 = traffic->index,
+ i0,
+ i2 = i1+1;
+
+ if( i1 == 0 ) i0 = traffic->node_count-1;
+ else i0 = i1-1;
+
+ if( i2 >= traffic->node_count ) i2 = 0;
+
+ i0 += traffic->start_node;
+ i1 += traffic->start_node;
+ i2 += traffic->start_node;
+
+ v3f h[3];
+
+ ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
+ *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
+ *rn2 = mdl_arritm( &world->ent_route_node, i2 );
+
+ v3_copy( rn1->co, h[1] );
+ v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
+ v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
+
+ float const k_sample_dist = 0.0025f;
+ v3f pc, pd;
+ eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
+ eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
+
+ v3f v0;
+ v3_sub( pd, pc, v0 );
+ float length = vg_maxf( 0.0001f, v3_length( v0 ) );
+ v3_muls( v0, 1.0f/length, v0 );
+
+ float mod = k_sample_dist / length;
+
+ traffic->t += traffic->speed * vg.time_delta * mod;
+
+ if( traffic->t > 1.0f ){
+ traffic->t -= 1.0f;
+
+ if( traffic->t > 1.0f ) traffic->t = 0.0f;
+
+ traffic->index ++;
+
+ if( traffic->index >= traffic->node_count )
+ traffic->index = 0;
+ }
+
+ v3_copy( pc, traffic->transform.co );
+
+ float a = atan2f( -v0[0], v0[2] );
+ q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
+
+ vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
+ }
/* ---- SFD ------------ */
ray_hit *hit, v3f tri[3] )
{
for( int i=0; i<3; i++ )
- v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
+ v3_copy( world->scene_geo.arrvertices[ hit->tri[i] ].co, tri[i] );
}
VG_STATIC int ray_world( world_instance *world,
v3f pos, v3f dir, ray_hit *hit )
{
- return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
+ return scene_raycast( &world->scene_geo, world->geo_bh, pos, dir, hit );
}
/*
int idx;
while( bh_next( world->geo_bh, &it, region, &idx ) ){
- u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
+ u32 *ptri = &world->scene_geo.arrindices[ idx*3 ];
v3f tri[3];
boxf box;
box_init_inf( box );
for( int j=0; j<3; j++ ){
- v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
+ v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] );
box_addpt( box, tri[j] );
}