chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 809397151e854c64b4508ceaf139a8e0e1c40c88..7084ff17334e7b9195abfc2ff584576bccefcbc1 100644 (file)
--- a/world.h
+++ b/world.h
@@ -164,7 +164,8 @@ struct world_instance {
 
                  ent_audio_clip,
                  ent_audio,
-                 ent_volume;
+                 ent_volume,
+                 ent_traffic;
 
    ent_gate *rendering_gate;
 
@@ -173,9 +174,9 @@ struct world_instance {
     */
 
    /* world geometry */
-   scene *scene_geo, 
-         *scene_no_collide,
-         *scene_lines;
+   scene_context scene_geo,
+                 scene_no_collide,
+                 scene_lines;
 
    /* spacial mappings */
    bh_tree *audio_bh,
@@ -220,6 +221,7 @@ struct world_global{
       glmesh mesh_base, mesh_display;
       mdl_submesh sm_base;
       u32 active_route_board;
+      scene_context scene;
 
       u32 w, h;
       float *buffer;
@@ -385,15 +387,9 @@ VG_STATIC void world_init(void)
    mdl_context msky;
    mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
    mdl_load_metadata_block( &msky, vg_mem.scratch );
-   mdl_load_mesh_block( &msky, vg_mem.scratch );
+   mdl_async_load_glmesh( &msky, &world_global.skydome );
    mdl_close( &msky );
 
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( &msky, &world_global.skydome );
-   }
-   vg_release_thread_sync();
-
    /* Other systems */
    vg_info( "Loading other world systems\n" );
 
@@ -455,7 +451,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
       v3_copy( audio->transform.co, sound_co );
    }
    else
-      vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+      vg_fatal_error( "ent_audio_call (invalid function id)" );
 
    float chance = vg_randf()*100.0f,
          bar = 0.0f;
@@ -547,6 +543,67 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    world_routes_update_timer_texts( world );
    world_routes_update( world );
    //world_routes_debug( world );
+   
+   /* ---- traffic -------- */
+
+   for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
+      ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
+      
+      u32 i1 = traffic->index,
+          i0,
+          i2 = i1+1;
+
+      if( i1 == 0 ) i0 = traffic->node_count-1;
+      else i0 = i1-1;
+
+      if( i2 >= traffic->node_count ) i2 = 0;
+
+      i0 += traffic->start_node;
+      i1 += traffic->start_node;
+      i2 += traffic->start_node;
+      
+      v3f h[3];
+
+      ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
+                     *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
+                     *rn2 = mdl_arritm( &world->ent_route_node, i2 );
+
+      v3_copy( rn1->co, h[1] );
+      v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
+      v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
+
+      float const k_sample_dist = 0.0025f;
+      v3f pc, pd;
+      eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
+      eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
+
+      v3f v0;
+      v3_sub( pd, pc, v0 );
+      float length = vg_maxf( 0.0001f, v3_length( v0 ) );
+      v3_muls( v0, 1.0f/length, v0 );
+
+      float mod = k_sample_dist / length;
+
+      traffic->t += traffic->speed * vg.time_delta * mod;
+
+      if( traffic->t > 1.0f ){
+         traffic->t -= 1.0f;
+
+         if( traffic->t > 1.0f ) traffic->t = 0.0f;
+
+         traffic->index ++;
+
+         if( traffic->index >= traffic->node_count ) 
+            traffic->index = 0;
+      }
+
+      v3_copy( pc, traffic->transform.co );
+
+      float a = atan2f( -v0[0], v0[2] );
+      q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
+
+      vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
+   }
 
    /* ---- SFD ------------ */
    
@@ -687,13 +744,13 @@ VG_STATIC void ray_world_get_tri( world_instance *world,
                                   ray_hit *hit, v3f tri[3] )
 {
    for( int i=0; i<3; i++ )
-      v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
+      v3_copy( world->scene_geo.arrvertices[ hit->tri[i] ].co, tri[i] );
 }
 
 VG_STATIC int ray_world( world_instance *world,
                          v3f pos, v3f dir, ray_hit *hit )
 {
-   return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
+   return scene_raycast( &world->scene_geo, world->geo_bh, pos, dir, hit );
 }
 
 /*
@@ -726,14 +783,14 @@ VG_STATIC int spherecast_world( world_instance *world,
 
    int idx;
    while( bh_next( world->geo_bh, &it, region, &idx ) ){
-      u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
+      u32 *ptri = &world->scene_geo.arrindices[ idx*3 ];
       v3f tri[3];
 
       boxf box;
       box_init_inf( box );
 
       for( int j=0; j<3; j++ ){
-         v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
+         v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] );
          box_addpt( box, tri[j] );
       }