some audio things
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 672ceb71ca35fb85bb8a49b92b24649f1aa058ba..69def4c85875df63fa9bd9a9c0d207738b94daeb 100644 (file)
--- a/world.h
+++ b/world.h
@@ -341,8 +341,7 @@ VG_STATIC struct world_global
     * Allocated as system memory
     * --------------------------------------------------------------------------
     */
-   void *generic_heap,
-        *audio_heap;  /* sub buffer of the audio buffer */
+   void *generic_heap;
 
    /* rendering */
    glmesh skydome;
@@ -562,12 +561,14 @@ VG_STATIC void world_init(void)
 
 VG_STATIC void world_audio_init(void)
 {
+#if 0
    u32 size = vg_linear_remaining( vg_audio.audio_pool ) 
                - sizeof(vg_linear_allocator);
 
    world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool, 
                                                          size, 
                                                          VG_MEMORY_SYSTEM );
+#endif
 }
 
 VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid )