* Allocated as system memory
* --------------------------------------------------------------------------
*/
- void *generic_heap,
- *audio_heap; /* sub buffer of the audio buffer */
+ void *generic_heap;
/* rendering */
glmesh skydome;
VG_STATIC void world_audio_init(void)
{
+#if 0
u32 size = vg_linear_remaining( vg_audio.audio_pool )
- sizeof(vg_linear_allocator);
world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool,
size,
VG_MEMORY_SYSTEM );
+#endif
}
VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid )