#include "world_water.h"
#include "world_audio.h"
#include "world_routes.h"
+#include "world_routes_ui.h"
/* console variables */
k_debug_light_complexity= 0,
k_light_preview = 0;
+#define WORLD_SURFACE_HAS_TRAFFIC 0x1
+#define WORLD_SURFACE_HAS_PROPS 0x2
struct world_instance {
/* Fixed items
water;
f64 time;
+ f32 tar_min, tar_max;
/* STD140 */
struct ub_world_lighting{
mdl_material info;
mdl_submesh sm_geo,
sm_no_collide;
+ u32 flags;
}
* surfaces;
u32 surface_count;
ent_relay,
ent_cubemap,
ent_miniworld,
- ent_prop;
+ ent_prop,
+ ent_region;
enum skybox {
k_skybox_default,
/* leaderboards */
struct leaderboard_cache *leaderboard_cache;
+
+ /* ui */
+ struct route_ui *routes_ui;
};
struct world_static {