pre-velocity-change
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 7b265cd96d1513ea47452fbacd91841d64fe91a8..5b27ef7951b7479ad9c715bef7abafb5f366e65c 100644 (file)
--- a/world.h
+++ b/world.h
@@ -21,11 +21,10 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit );
 
 #include "shaders/terrain.h"
 #include "shaders/sky.h"
-#include "shaders/planeinf.h"
 #include "shaders/standard.h"
 #include "shaders/vblend.h"
 #include "shaders/gpos.h"
-#include "shaders/fscolour.h"
+#include "shaders/blitcolour.h"
 #include "shaders/alphatest.h"
 
 typedef struct teleport_gate teleport_gate;
@@ -46,6 +45,13 @@ enum logic_type
    k_logic_type_achievement   = 3
 };
 
+enum geo_type
+{
+   k_geo_type_solid = 0,
+   k_geo_type_nonsolid = 1,
+   k_geo_type_water = 2
+};
+
 VG_STATIC struct gworld
 {
    /*
@@ -110,6 +116,7 @@ VG_STATIC struct gworld
 
    v3f render_gate_pos;
    int active_route_board;
+   int in_trigger;
 
    /* This is a small flag we use to changelevel.
     * It will not be cleared until all sounds stop playing 
@@ -126,13 +133,30 @@ VG_STATIC struct gworld
     * (world_gen.h)
     * --------------------------------------------------------------------------
     */
-   void *dynamic_vgl;
+   void *dynamic_vgl, 
+        *audio_vgl;  /* sub buffer of the audio buffer */
 
    /*
     * Main world .mdl 
     */
    mdl_context *meta;
 
+   /*
+    * Materials / textures 
+    */
+
+   GLuint *textures;
+   u32 texture_count;
+
+   struct world_material
+   {
+      mdl_material info;
+      mdl_submesh sm_geo,
+                  sm_no_collide;
+   }
+   * materials;
+   u32 material_count;
+
    /*
     * Named safe places to respawn
     */
@@ -161,42 +185,46 @@ VG_STATIC struct gworld
    u32 audio_things_count;
 
    /*
-    * Relays, random, etc
+    * Relays
     */
-   struct logic_entity
+   struct logic_relay
    {
       v3f pos;
-      enum logic_type logic_type;
-      int enabled;
 
-      /* indexes the action array */
-      u32 action_start, action_count;
+      struct relay_target
+      {
+         u32 sub_id;
+         enum classtype classtype;
+      }
+      targets[4];
+      u32 target_count;
    }
-   * logic_entities;
-   u32 logic_entity_count;
+   * logic_relays;
+   u32 relay_count;
 
    /*
-    * Action array
+    * Box trigger entities
     */
-   struct logic_action
+   struct trigger_zone
    {
-      u32 event,     /* on trigger, on enable, etc (TODO: Enum) */
-          target_id; /* thing to target, 0: self */
+      m4x3f transform, inv_transform;
 
+      struct relay_target target;
    }
-   * logic_actions;
-   u32 logic_action_count;
+   * triggers;
+   u32 trigger_count;
 
    /*
-    * Box trigger entities
+    * Achievements
     */
-   struct trigger_zone
+   struct logic_achievement
    {
-      m4x3f transform, inv_transform;
-      u32   trigger_entity;
+      v3f pos;
+      const char *achievement_id;
+      u32 achieved;
    }
-   * triggers;
-   u32 trigger_count;
+   * logic_achievements;
+   u32 achievement_count;
 
 
    /*
@@ -277,25 +305,28 @@ VG_STATIC struct gworld
          *scene_no_collide,
          *scene_lines;
 
+   struct grind_edge
+   {
+      v3f p0, p1;
+   }
+   *grind_edges;
+   u32 grind_edge_count;
+
    /* spacial mappings */
    bh_tree *audio_bh,
            *trigger_bh,
-           *geo_bh;
+           *geo_bh,
+           *grind_bh;
 
    /* graphics */
+   glmesh mesh_route_lines;
+
    glmesh mesh_geo, 
           mesh_no_collide,
-          mesh_route_lines,
           mesh_water;
 
-   rigidbody rb_geo;
-
-   /* TODO Maybe make this less hardcoded...
-    *      im on it, boss*/
-   mdl_submesh sm_geo_std_oob,   sm_geo_std, sm_geo_vb,
-               sm_foliage_main,  sm_foliage_alphatest,
-               sm_graffiti, sm_subworld, sm_terrain;
-
+   mdl_submesh sm_foliage_main;
+   rigidbody rb_geo; /* todo.. ... */
 }
 world;
 
@@ -305,7 +336,7 @@ world;
  */
 
 VG_STATIC int ray_hit_is_ramp( ray_hit *hit );
-VG_STATIC int ray_hit_is_terrain( ray_hit *hit );
+VG_STATIC struct world_material *ray_hit_material( ray_hit *hit );
 VG_STATIC void ray_world_get_tri( ray_hit *hit, v3f tri[3] );
 VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit );
 
@@ -369,10 +400,10 @@ VG_STATIC int world_change_world( int argc, const char *argv[] )
 
 VG_STATIC void world_init(void)
 {
-   vg_convar_push( (struct vg_convar){
+   vg_var_push( (struct vg_var){
       .name = "water_enable",
       .data = &world.water.enabled,
-      .data_type = k_convar_dtype_i32,
+      .data_type = k_var_dtype_i32,
       .opt_i32 = { .min=0, .max=1, .clamp=1 },
       .persistent = 0
    });
@@ -394,9 +425,8 @@ VG_STATIC void world_init(void)
 
    shader_terrain_register();
    shader_sky_register();
-   shader_planeinf_register();
    shader_gpos_register();
-   shader_fscolour_register();
+   shader_blitcolour_register();
    shader_alphatest_register();
 
    vg_info( "Loading world resources\n" );
@@ -404,10 +434,7 @@ VG_STATIC void world_init(void)
    vg_linear_clear( vg_mem.scratch );
    mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
 
-   mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
-            *nupper = mdl_node_from_name( msky, "dome_upper" );
-   
-   world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
+   mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" );
    world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
 
    vg_acquire_thread_sync();
@@ -419,18 +446,89 @@ VG_STATIC void world_init(void)
    /* Other systems */
    vg_info( "Loading other world systems\n" );
 
-   vg_loader_highwater( world_render_init, NULL, NULL );
-   vg_loader_highwater( world_sfd_init, NULL, NULL );
-   vg_loader_highwater( world_water_init, NULL, NULL );
-   vg_loader_highwater( world_gates_init, NULL, NULL );
-   vg_loader_highwater( world_routes_init, NULL, NULL );
+   vg_loader_step( world_render_init, NULL );
+   vg_loader_step( world_sfd_init, NULL );
+   vg_loader_step( world_water_init, NULL );
+   vg_loader_step( world_gates_init, NULL );
+   vg_loader_step( world_routes_init, NULL );
 
    /* Allocate dynamic world memory arena */
-   u32 max_size = 72*1024*1024;
+   u32 max_size = 76*1024*1024;
    world.dynamic_vgl = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
                                                    VG_MEMORY_SYSTEM );
 }
 
+VG_STATIC void world_audio_init(void)
+{
+   u32 size = vg_linear_remaining( vg_audio.audio_pool ) 
+               - sizeof(vg_linear_allocator);
+
+   world.audio_vgl = vg_create_linear_allocator( vg_audio.audio_pool, 
+                                                 size, VG_MEMORY_SYSTEM );
+}
+
+VG_STATIC void world_trigger_achievement( u32 uid )
+{
+   struct logic_achievement *ach = &world.logic_achievements[ uid ];
+
+   if( ach->achieved )
+      return;
+
+   steam_set_achievement( ach->achievement_id );
+   steam_store_achievements();
+
+   ach->achieved = 1;
+}
+
+VG_STATIC void world_run_relay( struct relay_target *rt );
+VG_STATIC void world_trigger_relay( u32 uid )
+{
+   struct logic_relay *relay = &world.logic_relays[ uid ];
+
+   for( int i=0; i<relay->target_count; i++ )
+   {
+      world_run_relay( &relay->targets[i] );
+   }
+}
+
+VG_STATIC void world_trigger_audio( u32 uid )
+{
+   struct world_audio_thing *wat = &world.audio_things[ uid ];
+
+   audio_lock();
+   audio_player_playclip( &wat->player, 
+                          &wat->temp_embedded_clip );
+   audio_unlock();
+}
+
+VG_STATIC void world_run_relay( struct relay_target *rt )
+{
+   struct entity_instruction
+   {
+      enum classtype classtype;
+      void (*p_trigger)( u32 uid );
+   }
+   entity_instructions[] =
+   {
+      { k_classtype_logic_achievement, world_trigger_achievement },
+      { k_classtype_logic_relay, world_trigger_relay },
+      { k_classtype_audio, world_trigger_audio }
+   };
+
+   for( int i=0; i<vg_list_size(entity_instructions); i++ )
+   {
+      struct entity_instruction *instr = &entity_instructions[i];
+
+      if( instr->classtype == rt->classtype )
+      {
+         instr->p_trigger( rt->sub_id );
+         return;
+      }
+   }
+
+   vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
+}
+
 VG_STATIC void world_update( v3f pos )
 {
    if( world.switching_to_new_world )
@@ -454,11 +552,11 @@ VG_STATIC void world_update( v3f pos )
       {
          world.switching_to_new_world = 0;
          world_unload();
-         world_load();
+         vg_loader_start( world_load );
+         return;
       }
    }
 
-
    world.sky_time += world.sky_rate * vg.time_delta;
    world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, 
                                  vg.time_delta * 5.0 );
@@ -468,48 +566,48 @@ VG_STATIC void world_update( v3f pos )
    world_routes_debug();
 #endif
    
-   int closest = 0;
-   float min_dist = INFINITY;
-
-   for( int i=0; i<world.route_count; i++ )
+   if( world.route_count > 0 )
    {
-      float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
+      int closest = 0;
+      float min_dist = INFINITY;
 
-      if( d < min_dist )
+      for( int i=0; i<world.route_count; i++ )
       {
-         min_dist = d;
-         closest = i;
-      }
-   }
+         float d = v3_dist2( world.routes[i].scoreboard_transform[3], pos );
 
-   if( (world.active_route_board != closest) || network_scores_updated )
-   {
-      network_scores_updated = 0;
-      world.active_route_board = closest;
+         if( d < min_dist )
+         {
+            min_dist = d;
+            closest = i;
+         }
+      }
 
-      struct route *route = &world.routes[closest];
+      if( (world.active_route_board != closest) || network_scores_updated )
+      {
+         network_scores_updated = 0;
+         world.active_route_board = closest;
 
-      u32 id = route->track_id;
+         struct route *route = &world.routes[closest];
 
-      if( id != 0xffffffff )
-      {
-         struct netmsg_board *local_board = &scoreboard_client_data.boards[id];
+         u32 id = route->track_id;
 
-         for( int i=0; i<13; i++ )
+         if( id != 0xffffffff )
          {
-            sfd_encode( i, &local_board->data[27*i] );
+            struct netmsg_board *local_board = 
+               &scoreboard_client_data.boards[id];
+
+            for( int i=0; i<13; i++ )
+            {
+               sfd_encode( i, &local_board->data[27*i] );
+            }
          }
       }
    }
 
-#if 0
-   VG_STATIC int in_zone = 0;
-
-   int in_zone_this_time = 0;
-
-   for( int i=0; i<world.achievement_zones_count; i++ )
+   int in_trigger = 0;
+   for( int i=0; i<world.trigger_count; i++ )
    {
-      struct achievement_zone *zone = &world.achievement_zones[i];
+      struct trigger_zone *zone = &world.triggers[i];
 
       v3f local;
       m4x3_mulv( zone->inv_transform, pos, local );
@@ -518,23 +616,12 @@ VG_STATIC void world_update( v3f pos )
           (fabsf(local[1]) <= 1.0f) &&
           (fabsf(local[2]) <= 1.0f) )
       {
-         in_zone_this_time = 1;
+         in_trigger = 1;
 
-         if( !in_zone && zone->ptarget )
+         if( !world.in_trigger )
          {
-            audio_lock();
-            audio_player_playclip( &zone->ptarget->player, 
-                                   &zone->ptarget->temp_embedded_clip );
-            audio_unlock();
+            world_run_relay( &zone->target );
          }
-
-         if( !zone->triggered )
-         {
-            steam_set_achievement( zone->name );
-            steam_store_achievements();
-         }
-
-         zone->triggered = 1;
       }
 
       vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
@@ -542,9 +629,7 @@ VG_STATIC void world_update( v3f pos )
                                                         0xff00ff00 );
    }
 
-   in_zone = in_zone_this_time;
-#endif
-   
+   world.in_trigger = in_trigger;
    sfd_update();
 }
 
@@ -565,22 +650,96 @@ VG_STATIC int ray_world( v3f pos, v3f dir, ray_hit *hit )
    return scene_raycast( world.scene_geo, world.geo_bh, pos, dir, hit );
 }
 
-VG_STATIC int ray_hit_is_terrain( ray_hit *hit )
+/*
+ * Cast a sphere from a to b and see what time it hits
+ */
+VG_STATIC int spherecast_world( v3f pa, v3f pb, float r, float *t, v3f n )
 {
-   u32 valid_start = 0,
-       valid_end   = world.sm_terrain.vertex_count;
+   bh_iter it;
+   bh_iter_init( 0, &it );
 
-   return (hit->tri[0] >= valid_start) &&
-          (hit->tri[0]  < valid_end);
+   boxf region;
+   box_init_inf( region );
+   box_addpt( region, pa );
+   box_addpt( region, pb );
+   
+   v3_add( (v3f){ r, r, r}, region[1], region[1] );
+   v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
+
+   v3f dir;
+   v3_sub( pb, pa, dir );
+
+   v3f dir_inv;
+   dir_inv[0] = 1.0f/dir[0];
+   dir_inv[1] = 1.0f/dir[1];
+   dir_inv[2] = 1.0f/dir[2];
+
+   int hit = -1;
+   float min_t = 1.0f;
+
+   int idx;
+   while( bh_next( world.geo_bh, &it, region, &idx ) )
+   {
+      u32 *ptri = &world.scene_geo->arrindices[ idx*3 ];
+      v3f tri[3];
+
+      boxf box;
+      box_init_inf( box );
+
+      for( int j=0; j<3; j++ )
+      {
+         v3_copy( world.scene_geo->arrvertices[ptri[j]].co, tri[j] );
+         box_addpt( box, tri[j] );
+      }
+
+      v3_add( (v3f){ r, r, r}, box[1], box[1] );
+      v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
+
+      if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
+         continue;
+      
+      float t;
+      v3f n1;
+      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
+      {
+         if( t < min_t )
+         {
+            min_t = t;
+            hit = idx;
+            v3_copy( n1, n );
+         }
+      }
+   }
+
+   *t = min_t;
+   return hit;
+}
+
+VG_STATIC struct world_material *world_tri_index_material( u32 index )
+{
+   for( int i=1; i<world.material_count; i++ )
+   {
+      struct world_material *mat = &world.materials[i];
+
+      if( (index >= mat->sm_geo.vertex_start) &&
+          (index  < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
+      {
+         return mat;
+      }
+   }
+
+   /* error material */
+   return &world.materials[0];
 }
 
-VG_STATIC int ray_hit_is_ramp( ray_hit *hit )
+VG_STATIC struct world_material *world_contact_material( rb_ct *ct )
 {
-   u32 valid_start = world.sm_geo_std.vertex_start,
-       valid_end   = world.sm_geo_vb.vertex_start;
+   return world_tri_index_material( ct->element_id );
+}
 
-   return (hit->tri[0] >= valid_start) &&
-          (hit->tri[0]  < valid_end);
+VG_STATIC struct world_material *ray_hit_material( ray_hit *hit )
+{
+   return world_tri_index_material( hit->tri[0] );
 }
 
 #endif /* WORLD_H */