scene_lines;
/* spacial mappings */
- bh_tree *audio_bh,
- *volume_bh,
- *geo_bh;
+ bh_tree *geo_bh,
+ *entity_bh;
+ u32 *entity_list;
/* graphics */
glmesh mesh_route_lines;
mesh_water;
rb_object rb_geo;
+
+ ent_challenge *challenge_target;
+ f32 challenge_timer;
};
struct world_static {