text3d
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index f00e146b0f53fe0f0c7a199f5aeb93f45335d268..41191b8462d98bf3aa1bb5d42814bb35524dde25 100644 (file)
--- a/world.h
+++ b/world.h
@@ -18,6 +18,7 @@ typedef struct world_instance world_instance;
 #include "rigidbody.h"
 #include "bvh.h"
 #include "model.h"
+#include "entity.h"
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
@@ -55,10 +56,6 @@ static const float k_light_cube_size = 8.0f;
 
 struct world_instance 
 {
-   /* This is a small flag we use to changelevel.
-    * It will not be cleared until all sounds stop playing 
-    */
-
    /* Fixed items
     * -------------------------------------------------------
     */
@@ -117,6 +114,8 @@ struct world_instance
           tex_light_entities,
           tex_light_cubes;
 
+   float probabilities[3];
+
    v3i light_cubes;
 
    struct framebuffer heightmap;
@@ -130,6 +129,7 @@ struct world_instance
     * (world_gen.h)
     * --------------------------------------------------------------------------
     */
+
    /*
     * Main world .mdl 
     */
@@ -153,151 +153,14 @@ struct world_instance
                  ent_route_node,
                  ent_path_index,
                  ent_checkpoint,
-                 ent_route;
-
-#if 0
-   /*
-    * Named safe places to respawn
-    */
-   struct respawn_point
-   {
-      v3f co;
-      v4f q;
-      const char *name;
-   }
-   * spawns;
-   u32 spawn_count;
-
-   /*
-    * Audio player entities
-    */
-   struct world_audio_thing
-   {
-      v3f pos;
-      float volume, range;
-      u32 flags;
-      audio_clip temp_embedded_clip;
-   }
-   * audio_things;
-   u32 audio_things_count;
-
-   struct soundscape
-   {
-      /* locking */
-      audio_channel *channels[4];
-      
-      /* accessable without locking */
-      v3f spawn_position;
-
-      u32 usage_count;
-      u32 max_instances;
-      u32 allow_transitions;
-      float transition_duration;
-      const char *label;
-   }
-   * soundscapes;
-   u32 soundscape_count;
-
-   /*
-    * Box volume entities
-    */
-   struct world_volume
-   {
-      m4x3f transform, inv_transform;
-      mdl_node *node;
-   }
-   * volumes;
-   u32 volume_count;
+                 ent_route,
+                 ent_water,
 
-   /* 
-    * Lights
-    */
-   struct world_light
-   {
-      mdl_node *node;
-      struct classtype_world_light *inf;
-      m4x3f inverse_world;
-      v2f angle_sin_cos;
-   }
-   * lights;
-   u32 light_count;
-
-   /*
-    * Routes (world_routes.h)
-    * --------------------------------------------------------------------------
-    */
-
-   struct route_node
-   {
-      v3f co, right, up, h;
-      u32 next[2];
-
-      u32 special_type, special_id, current_refs, ref_count;
-      u32 route_ids[4];    /* Gates can be linked into up to four routes */
-   }
-   *nodes;
-   u32 node_count;
-
-   struct route
-   {
-      u32 track_id;
-      v4f colour;
-
-      u32 start;
-      mdl_submesh sm;
-      
-      int active;
-      float factive;
-
-      double best_lap, latest_pass; /* Session */
-
-      m4x3f scoreboard_transform;
-   }
-   *routes;
-   u32 route_count;
-
-   struct route_gate
-   {
-      struct teleport_gate
-      { 
-         v3f co[2];
-         v4f q[2];
-         v2f dims;
-
-         m4x3f to_world, transport;
-      }
-      gate;
-
-      u32 node_id;
-
-      struct route_timing
-      {
-         u32 version; /* Incremented on every teleport */
-         double time;
-      } 
-      timing;
-   }
-   *gates;
-   u32 gate_count;
-
-   struct nonlocal_gate
-   {
-      struct teleport_gate gate;
-      mdl_node *node;
-
-      u32 target_map_index, working;
-   }
-   *nonlocal_gates;
-   u32 nonlocalgate_count;
-
-   struct route_collector
-   {
-      struct route_timing timing;
-   }
-   *collectors;
-   u32 collector_count;
-#endif
+                 ent_audio_clip,
+                 ent_audio,
+                 ent_volume;
 
+   ent_gate *rendering_gate;
 
    /* logic 
     * ----------------------------------------------------
@@ -462,6 +325,134 @@ VG_STATIC void world_init(void)
                                                            VG_MEMORY_SYSTEM );
 }
 
+typedef struct ent_call ent_call;
+struct ent_call{
+   ent_index ent;
+   u32 function;
+   void *data;
+};
+
+VG_STATIC void entity_call( world_instance *world, ent_call *call );
+
+VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+{
+   ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
+   if( !volume->target.type ) return;
+
+   if( call->function == k_ent_function_trigger ){
+      call->ent = volume->target;
+
+      if( volume->type == k_volume_subtype_particle ){
+         float *co = alloca( sizeof(float)*3 );
+         co[0] = vg_randf()*2.0f-1.0f;
+         co[1] = vg_randf()*2.0f-1.0f;
+         co[2] = vg_randf()*2.0f-1.0f;
+         m4x3_mulv( volume->to_world, co, co );
+
+         call->function = k_ent_function_particle_spawn;
+         call->data = co;
+         entity_call( world, call );
+      }
+      else
+         entity_call( world, call );
+   }
+}
+
+VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
+{
+   ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
+
+   v3f sound_co;
+
+   if( call->function == k_ent_function_particle_spawn ){
+      v3_copy( call->data, sound_co );
+   }
+   else if( call->function == k_ent_function_trigger ){
+      v3_copy( audio->transform.co, sound_co );
+   }
+   else
+      vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+
+   float chance = vg_randf()*100.0f,
+         bar = 0.0f;
+
+   for( u32 i=0; i<audio->clip_count; i++ ){
+      ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
+                                          audio->clip_start+i );
+
+      float mod = world->probabilities[ audio->probability_curve ],
+            p   = clip->probability * mod;
+
+      bar += p;
+
+      if( chance < bar ){
+
+         audio_lock();
+
+         if( audio->behaviour == k_channel_behaviour_unlimited ){
+            audio_oneshot_3d( &clip->clip, sound_co,
+                              audio->transform.s[0],
+                              audio->volume );
+         }
+         else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+            audio_channel *ch = 
+               audio_get_group_idle_channel( audio->group, 
+                                             audio->max_channels );
+
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
+               audio_channel_edit_volume( ch, audio->volume, 1 );
+               ch = audio_relinquish_channel( ch );
+            }
+         }
+         else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+            audio_channel *ch =
+               audio_get_group_idle_channel( audio->group,
+                                             audio->max_channels );
+
+            /* group is full */
+            if( !ch ){
+               audio_channel *existing = 
+                  audio_get_group_first_active_channel( audio->group );
+
+               if( existing ){
+                  if( existing->source == &clip->clip ){
+                     audio_unlock();
+                     return;
+                  }
+                 
+                  existing->group = 0;
+                  existing = audio_channel_fadeout(existing, audio->crossfade);
+               }
+
+               ch = audio_get_first_idle_channel();
+            }
+
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_fadein( ch, audio->crossfade );
+               ch = audio_relinquish_channel( ch );
+            }
+         }
+
+         audio_unlock();
+         return;
+      }
+   }
+}
+
+VG_STATIC void entity_call( world_instance *world, ent_call *call )
+{
+   if( call->ent.type == k_ent_volume ){
+      ent_volume_call( world, call );
+   } else if( call->ent.type == k_ent_audio ){
+      ent_audio_call( world, call );
+   }
+}
+
 VG_STATIC void world_update( world_instance *world, v3f pos )
 {
    /* TEMP!!!!!! */
@@ -491,6 +482,15 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    v3_normalize( state->g_sun_dir );
 
 
+   world->probabilities[ k_probability_curve_constant ] = 1.0f;
+
+   float dp = state->g_day_phase;
+
+   world->probabilities[ k_probability_curve_wildlife_day ] =
+      (dp*dp*0.8f+state->g_sunset_phase)*0.8f;
+   world->probabilities[ k_probability_curve_wildlife_night ] = 
+      1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f);
+      
 
    glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting );
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
@@ -545,8 +545,7 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    }
    sfd_update();
    
-#if 0
-   /* TODO: Bvh */
+
 
    static float random_accum = 0.0f;
    random_accum += vg.time_delta;
@@ -569,69 +568,50 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
 
    int in_volume = 0;
 
-   while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) )
-   {
-      struct world_volume *zone = &world->volumes[idx];
+   while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){
+      ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
 
-      if( zone->node->classtype == k_classtype_volume_audio )
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00c0ff );
-#if 0
-         for( int j=0; j<random_ticks; j++ )
+      boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
+      
+      if( volume->type == k_volume_subtype_trigger ){
+         v3f local;
+         m4x3_mulv( volume->to_local, pos, local );
+
+         if( (fabsf(local[0]) <= 1.0f) &&
+             (fabsf(local[1]) <= 1.0f) &&
+             (fabsf(local[2]) <= 1.0f) )
          {
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
+            in_volume = 1;
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
 
-            packet.type = k_mdl_128bit_datatype_vec3;
-            packet.data._v4f[0] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[1] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[2] = vg_randf()*2.0f-1.0f;
-            m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f );
+            if( !world_global.in_volume ){
+               ent_call basecall;
+               basecall.ent.index = idx;
+               basecall.ent.type = k_ent_volume;
+               basecall.function = k_ent_function_trigger;
+               basecall.data = NULL;
 
-            logic_bricks_send_packet( world, &packet );
+               entity_call( world, &basecall );
+            }
          }
-#endif
-         continue;
+         else
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff );
       }
+      else if( volume->type == k_volume_subtype_particle ){
+         vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
 
-      v3f local;
-      m4x3_mulv( zone->inv_transform, pos, local );
-      
-      if( (fabsf(local[0]) <= 1.0f) &&
-          (fabsf(local[1]) <= 1.0f) &&
-          (fabsf(local[2]) <= 1.0f) )
-      {
-         in_volume = 1;
+         for( int j=0; j<random_ticks; j++ ){
+            ent_call basecall;
+            basecall.ent.index = idx;
+            basecall.ent.type = k_ent_volume;
+            basecall.function = k_ent_function_trigger;
+            basecall.data = NULL;
 
-         if( !world_global.in_volume )
-         {
-#if 0
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
-
-            packet.type = k_mdl_128bit_datatype_vec3;
-            v3_copy( pos, packet.data._v4f );
-
-            logic_bricks_send_packet( world, &packet );
-#endif
+            entity_call( world, &basecall );
          }
-         
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00ff00 );
-      }
-      else
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff0000ff );
       }
    }
-#endif
+   world_global.in_volume = in_volume;
 
 #if 0
    if( k_debug_light_indices )
@@ -653,7 +633,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       }
    }
 
-   world_global.in_volume = in_volume;
 #endif
 
 #if 0
@@ -728,16 +707,14 @@ VG_STATIC int spherecast_world( world_instance *world,
    float min_t = 1.0f;
 
    int idx;
-   while( bh_next( world->geo_bh, &it, region, &idx ) )
-   {
+   while( bh_next( world->geo_bh, &it, region, &idx ) ){
       u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
       v3f tri[3];
 
       boxf box;
       box_init_inf( box );
 
-      for( int j=0; j<3; j++ )
-      {
+      for( int j=0; j<3; j++ ){
          v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
          box_addpt( box, tri[j] );
       }
@@ -750,10 +727,8 @@ VG_STATIC int spherecast_world( world_instance *world,
       
       float t;
       v3f n1;
-      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
-      {
-         if( t < min_t )
-         {
+      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ){
+         if( t < min_t ){
             min_t = t;
             hit = idx;
             v3_copy( n1, n );
@@ -769,18 +744,16 @@ VG_STATIC
 struct world_surface *world_tri_index_surface( world_instance *world, 
                                                  u32 index )
 {
-   for( int i=1; i<world->surface_count; i++ )
-   {
-      struct world_surface *mat = &world->surfaces[i];
+   for( int i=1; i<world->surface_count; i++ ){
+      struct world_surface *surf = &world->surfaces[i];
 
-      if( (index >= mat->sm_geo.vertex_start) &&
-          (index  < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
+      if( (index >= surf->sm_geo.vertex_start) &&
+          (index  < surf->sm_geo.vertex_start+surf->sm_geo.vertex_count ) )
       {
-         return mat;
+         return surf;
       }
    }
 
-   /* error surface */
    return &world->surfaces[0];
 }