text3d
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 08d3ca09123d253651cc89fecc653e36f1468718..41191b8462d98bf3aa1bb5d42814bb35524dde25 100644 (file)
--- a/world.h
+++ b/world.h
@@ -56,10 +56,6 @@ static const float k_light_cube_size = 8.0f;
 
 struct world_instance 
 {
-   /* This is a small flag we use to changelevel.
-    * It will not be cleared until all sounds stop playing 
-    */
-
    /* Fixed items
     * -------------------------------------------------------
     */
@@ -118,6 +114,8 @@ struct world_instance
           tex_light_entities,
           tex_light_cubes;
 
+   float probabilities[3];
+
    v3i light_cubes;
 
    struct framebuffer heightmap;
@@ -131,6 +129,7 @@ struct world_instance
     * (world_gen.h)
     * --------------------------------------------------------------------------
     */
+
    /*
     * Main world .mdl 
     */
@@ -163,150 +162,6 @@ struct world_instance
 
    ent_gate *rendering_gate;
 
-#if 0
-   /*
-    * Named safe places to respawn
-    */
-   struct respawn_point
-   {
-      v3f co;
-      v4f q;
-      const char *name;
-   }
-   * spawns;
-   u32 spawn_count;
-
-   /*
-    * Audio player entities
-    */
-   struct world_audio_thing
-   {
-      v3f pos;
-      float volume, range;
-      u32 flags;
-      audio_clip temp_embedded_clip;
-   }
-   * audio_things;
-   u32 audio_things_count;
-
-   struct soundscape
-   {
-      /* locking */
-      audio_channel *channels[4];
-      
-      /* accessable without locking */
-      v3f spawn_position;
-
-      u32 usage_count;
-      u32 max_instances;
-      u32 allow_transitions;
-      float transition_duration;
-      const char *label;
-   }
-   * soundscapes;
-   u32 soundscape_count;
-
-   /*
-    * Box volume entities
-    */
-   struct world_volume
-   {
-      m4x3f transform, inv_transform;
-      mdl_node *node;
-   }
-   * volumes;
-   u32 volume_count;
-
-   /* 
-    * Lights
-    */
-   struct world_light
-   {
-      mdl_node *node;
-      struct classtype_world_light *inf;
-      m4x3f inverse_world;
-      v2f angle_sin_cos;
-   }
-   * lights;
-   u32 light_count;
-
-   /*
-    * Routes (world_routes.h)
-    * --------------------------------------------------------------------------
-    */
-
-   struct route_node
-   {
-      v3f co, right, up, h;
-      u32 next[2];
-
-      u32 special_type, special_id, current_refs, ref_count;
-      u32 route_ids[4];    /* Gates can be linked into up to four routes */
-   }
-   *nodes;
-   u32 node_count;
-
-   struct route
-   {
-      u32 track_id;
-      v4f colour;
-
-      u32 start;
-      mdl_submesh sm;
-      
-      int active;
-      float factive;
-
-      double best_lap, latest_pass; /* Session */
-
-      m4x3f scoreboard_transform;
-   }
-   *routes;
-   u32 route_count;
-
-   struct route_gate
-   {
-      struct teleport_gate
-      { 
-         v3f co[2];
-         v4f q[2];
-         v2f dims;
-
-         m4x3f to_world, transport;
-      }
-      gate;
-
-      u32 node_id;
-
-      struct route_timing
-      {
-         u32 version; /* Incremented on every teleport */
-         double time;
-      } 
-      timing;
-   }
-   *gates;
-   u32 gate_count;
-
-   struct nonlocal_gate
-   {
-      struct teleport_gate gate;
-      mdl_node *node;
-
-      u32 target_map_index, working;
-   }
-   *nonlocal_gates;
-   u32 nonlocalgate_count;
-
-   struct route_collector
-   {
-      struct route_timing timing;
-   }
-   *collectors;
-   u32 collector_count;
-#endif
-
-
    /* logic 
     * ----------------------------------------------------
     */
@@ -488,7 +343,7 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
       call->ent = volume->target;
 
       if( volume->type == k_volume_subtype_particle ){
-         v3f co;
+         float *co = alloca( sizeof(float)*3 );
          co[0] = vg_randf()*2.0f-1.0f;
          co[1] = vg_randf()*2.0f-1.0f;
          co[2] = vg_randf()*2.0f-1.0f;
@@ -496,12 +351,10 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
 
          call->function = k_ent_function_particle_spawn;
          call->data = co;
-         
          entity_call( world, call );
       }
-      else if( volume->type == k_volume_subtype_trigger ){
-         /* TODO */
-      }
+      else
+         entity_call( world, call );
    }
 }
 
@@ -509,26 +362,84 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
 {
    ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
 
+   v3f sound_co;
+
    if( call->function == k_ent_function_particle_spawn ){
-      float chance = vg_randf()*100.0f,
-            bar = 0.0f;
+      v3_copy( call->data, sound_co );
+   }
+   else if( call->function == k_ent_function_trigger ){
+      v3_copy( audio->transform.co, sound_co );
+   }
+   else
+      vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+
+   float chance = vg_randf()*100.0f,
+         bar = 0.0f;
+
+   for( u32 i=0; i<audio->clip_count; i++ ){
+      ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
+                                          audio->clip_start+i );
 
-      for( u32 i=0; i<audio->clip_count; i++ ){
-         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
-                                             audio->clip_start+i );
+      float mod = world->probabilities[ audio->probability_curve ],
+            p   = clip->probability * mod;
 
-         bar += clip->probability;
+      bar += p;
 
-         if( chance < bar ){
-            float *pos = call->data;
+      if( chance < bar ){
 
-            audio_lock();
-            audio_oneshot_3d( &clip->clip, pos,
+         audio_lock();
+
+         if( audio->behaviour == k_channel_behaviour_unlimited ){
+            audio_oneshot_3d( &clip->clip, sound_co,
                               audio->transform.s[0],
                               audio->volume );
-            audio_unlock();
-            break;
          }
+         else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+            audio_channel *ch = 
+               audio_get_group_idle_channel( audio->group, 
+                                             audio->max_channels );
+
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
+               audio_channel_edit_volume( ch, audio->volume, 1 );
+               ch = audio_relinquish_channel( ch );
+            }
+         }
+         else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+            audio_channel *ch =
+               audio_get_group_idle_channel( audio->group,
+                                             audio->max_channels );
+
+            /* group is full */
+            if( !ch ){
+               audio_channel *existing = 
+                  audio_get_group_first_active_channel( audio->group );
+
+               if( existing ){
+                  if( existing->source == &clip->clip ){
+                     audio_unlock();
+                     return;
+                  }
+                 
+                  existing->group = 0;
+                  existing = audio_channel_fadeout(existing, audio->crossfade);
+               }
+
+               ch = audio_get_first_idle_channel();
+            }
+
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_fadein( ch, audio->crossfade );
+               ch = audio_relinquish_channel( ch );
+            }
+         }
+
+         audio_unlock();
+         return;
       }
    }
 }
@@ -571,6 +482,15 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    v3_normalize( state->g_sun_dir );
 
 
+   world->probabilities[ k_probability_curve_constant ] = 1.0f;
+
+   float dp = state->g_day_phase;
+
+   world->probabilities[ k_probability_curve_wildlife_day ] =
+      (dp*dp*0.8f+state->g_sunset_phase)*0.8f;
+   world->probabilities[ k_probability_curve_wildlife_night ] = 
+      1.0f-powf(fabsf((state->g_time_of_day-0.5f)*5.0f),5.0f);
+      
 
    glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting );
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
@@ -656,13 +576,13 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       if( volume->type == k_volume_subtype_trigger ){
          v3f local;
          m4x3_mulv( volume->to_local, pos, local );
-         vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
 
          if( (fabsf(local[0]) <= 1.0f) &&
              (fabsf(local[1]) <= 1.0f) &&
              (fabsf(local[2]) <= 1.0f) )
          {
             in_volume = 1;
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
 
             if( !world_global.in_volume ){
                ent_call basecall;
@@ -674,6 +594,8 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
                entity_call( world, &basecall );
             }
          }
+         else
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff );
       }
       else if( volume->type == k_volume_subtype_particle ){
          vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );