+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#include "common.h"
static int ray_world( v3f pos, v3f dir, ray_hit *hit );
#ifndef WORLD_H
#define WORLD_H
+#include "vg/vg_loader.h"
+
#include "network.h"
#include "network_msg.h"
#include "scene.h"
-#include "terrain.h"
#include "render.h"
#include "rigidbody.h"
-#include "gate.h"
#include "bvh.h"
-#include "lighting.h"
#include "model.h"
#include "traffic.h" /*TODO: -> world_traffic.h */
#include "shaders/fscolour.h"
#include "shaders/alphatest.h"
-enum { k_max_ui_segments = 32 };
-enum { k_route_ui_max_verts = 2000 };
-enum { k_route_ui_max_indices = 3000 };
+enum { k_max_ui_segments = 8 };
+enum { k_max_ui_splits_per_segment = 16 };
+
+enum { k_max_ui_elements = k_max_ui_segments*k_max_ui_splits_per_segment };
+enum { k_max_element_verts = 10 };
+enum { k_max_element_indices = 20 };
+
+enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
+enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
static struct gworld
{
+ struct subworld_gen
+ {
+
+ }
+ subworld_gen;
+
/* gameplay */
struct respawn_point
{
spawns[32];
u32 spawn_count;
+ struct world_audio_thing
+ {
+ v3f pos;
+ float volume;
+ u32 flags;
+
+ audio_player player;
+ audio_clip temp_embedded_clip;
+ }
+ * audio_things;
+
+ u32 audio_things_count,
+ audio_things_cap;
+
+ struct achievement_zone
+ {
+ m4x3f transform, inv_transform;
+ char name[32];
+ int triggered;
+
+ union
+ {
+ mdl_node *ptarget_delegated;
+ struct world_audio_thing *ptarget;
+ };
+ }
+ * achievement_zones;
+
+ u32 achievement_zones_count,
+ achievement_zones_cap;
+
struct subworld_routes
{
struct route_node
{
float length;
u32 vertex_start, vertex_count,
- index_start, index_count;
+ index_start, index_count, notches;
}
segments[k_max_ui_segments];
}
*routes;
+ double time, rewind_from, rewind_to, last_use;
+
u32 route_count,
route_cap;
struct route_gate
{
- teleport_gate gate;
+ struct teleport_gate
+ {
+ v3f co[2];
+ v4f q[2];
+ v2f dims;
+
+ m4x3f to_world, recv_to_world, transport;
+ }
+ gate;
u32 node_id;
#if 0
traffic_driver van_man[6];
#endif
+
+ double sky_time, sky_rate, sky_target_rate;
/* Physics */
glmesh cars;
mdl_submesh car_holden;
- rigidbody mr_ball;
-
/* Load time */
struct instance_cache
v3f render_gate_pos;
int active_route_board;
}
-world;
+world ;
/*
* API
*/
#include "world_routes.h"
#include "world_sfd.h"
-#include "world_audio.h"
#include "world_render.h"
#include "world_water.h"
#include "world_gen.h"
+#include "world_gate.h"
/*
* -----------------------------------------------------------------------------
* Events
* -----------------------------------------------------------------------------
*/
-static void world_register(void)
+
+static void world_init(void)
{
+ world.sky_rate = 1.0;
+ world.sky_target_rate = 1.0;
+
shader_terrain_register();
shader_sky_register();
shader_planeinf_register();
shader_fscolour_register();
shader_alphatest_register();
- world_routes_register();
- world_sfd_register();
- world_water_register();
-}
-
-static void world_free(void)
-{
- /* TODO.. */
-
- world_sfd_free();
-}
+ vg_info( "Loading world resources\n" );
+ VG_REQUIRED_ASSET( mdl_header*, mcars, mdl_load, "models/rs_cars.mdl" );
+ VG_REQUIRED_ASSET( mdl_header*, msky, mdl_load, "models/rs_skydome.mdl" );
-static void world_init(void)
-{
- mdl_header *mcars = mdl_load( "models/rs_cars.mdl" );
- mdl_unpack_glmesh( mcars, &world.cars );
mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
- free(mcars);
-
-
- mdl_header *msky = mdl_load("models/rs_skydome.mdl");
- mdl_unpack_glmesh( msky, &world.skydome );
mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
*nupper = mdl_node_from_name( msky, "dome_upper" );
world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
- free(msky);
+ vg_acquire_thread_sync();
+ {
+ mdl_unpack_glmesh( mcars, &world.cars );
+ mdl_unpack_glmesh( msky, &world.skydome );
+ }
+ vg_release_thread_sync();
+
+ vg_free(mcars);
+ vg_free(msky);
/* Other systems */
- world_render_init();
- world_sfd_init();
- world_audio_init();
+ vg_info( "Loading other world systems\n" );
+
+ vg_loader_highwater( world_render_init, world_render_free, NULL );
+ vg_loader_highwater( world_sfd_init, world_sfd_free, NULL );
+ vg_loader_highwater( world_water_init, world_water_free, NULL );
+ vg_loader_highwater( world_gates_init, world_gates_free, NULL );
+ vg_loader_highwater( world_routes_init, world_routes_free, NULL );
+}
+
+static void world_free( void *_ )
+{
+ mesh_free( &world.cars );
+ mesh_free( &world.skydome );
+ vg_free( world.achievement_zones );
+
+ /* FIXME: This fucks with the audio player. Use-after-free */
+#if 0
+ vg_free( world.audio_things );
+#endif
}
static void world_update( v3f pos )
{
+ world.sky_time += world.sky_rate * vg.time_delta;
+ world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate,
+ vg.time_delta * 5.0 );
+
world_routes_update();
+#if 0
world_routes_debug();
+#endif
int closest = 0;
float min_dist = INFINITY;
}
}
}
-
- sfd_update( &world.sfd.tester );
-#if 0
- rb_solver_reset();
- rb_build_manifold_terrain_sphere( &world.mr_ball );
-
- for( int i=0; i<5; i++ )
- rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+ static int in_zone = 0;
- rb_iter( &world.mr_ball );
- rb_update_transform( &world.mr_ball );
- rb_debug( &world.mr_ball, 0 );
+ int in_zone_this_time = 0;
- for( int i=0; i<vg_list_size(world.van_man); i++ )
+ for( int i=0; i<world.achievement_zones_count; i++ )
{
- traffic_drive( &world.van_man[i] );
- traffic_visualize_car( &world.van_man[i] );
+ struct achievement_zone *zone = &world.achievement_zones[i];
+
+ v3f local;
+ m4x3_mulv( zone->inv_transform, pos, local );
+
+ if( (fabsf(local[0]) <= 1.0f) &&
+ (fabsf(local[1]) <= 1.0f) &&
+ (fabsf(local[2]) <= 1.0f) )
+ {
+ in_zone_this_time = 1;
+
+ if( !in_zone && zone->ptarget )
+ {
+ audio_lock();
+ audio_player_playclip( &zone->ptarget->player,
+ &zone->ptarget->temp_embedded_clip );
+ audio_unlock();
+ }
+
+ if( !zone->triggered )
+ {
+ steam_set_achievement( zone->name );
+ steam_store_achievements();
+ }
+
+ zone->triggered = 1;
+ }
+
+ vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+ { 1.0f, 1.0f, 1.0f}},
+ 0xff00ff00 );
}
-#endif
+
+ in_zone = in_zone_this_time;
+
+ sfd_update( &world.sfd.tester );
}
/*