* instance_cache;
u32 instance_cache_count,
instance_cache_cap;
+
+ v3f render_gate_pos;
}
world;
}
render_gate( &world.routes.gates[id].gate, camera );
+ v3_lerp( world.render_gate_pos,
+ world.routes.gates[id].gate.co[0],
+ 1.0f,
+ world.render_gate_pos );
}
static void render_world( m4x4f projection, m4x3f camera )