now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 16b0e98986260a6d1bda96c0e62c4d5b7af5af87..1b540d0d9d17176197003f04729b4f5ed4595803 100644 (file)
--- a/world.h
+++ b/world.h
@@ -24,6 +24,7 @@ typedef struct world_instance world_instance;
 #include "shaders/scene_vertex_blend.h"
 #include "shaders/scene_terrain.h"
 #include "shaders/scene_depth.h"
+#include "shaders/scene_position.h"
 
 #include "shaders/model_sky.h"
 
@@ -91,13 +92,18 @@ struct world_instance
       int g_light_preview;
       int g_shadow_samples;
 
+#if 0
       v4f g_point_light_positions[32];
       v4f g_point_light_colours[32];
+#endif
    }
    ub_lighting;
    GLuint ubo_lighting;
    int    ubo_bind_point;
 
+   GLuint tbo_light_entities,
+          tex_light_entities;
+
    struct framebuffer heightmap;
 
    /*
@@ -499,6 +505,7 @@ VG_STATIC void world_init(void)
    shader_scene_vertex_blend_register();
    shader_scene_terrain_register();
    shader_scene_depth_register();
+   shader_scene_position_register();
 
    shader_model_sky_register();
 
@@ -636,10 +643,11 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       }
    }
 
-   world.sky_time += world.sky_rate * vg.time_delta;
-   world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, 
-                                 vg.time_delta * 5.0 );
 #endif
+   world_global.sky_time += world_global.sky_rate * vg.time_delta;
+   world_global.sky_rate = vg_lerp( world_global.sky_rate, 
+                                    world_global.sky_target_rate, 
+                                    vg.time_delta * 5.0 );
 
    world_routes_update( world );
 #if 0
@@ -710,20 +718,23 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
                                                         0xff00ff00 );
    }
 
-   for( int i=0; i<world->light_count; i++ )
+   if( 0 )
    {
-      struct world_light *light = &world->lights[i];
+      for( int i=0; i<world->light_count; i++ )
+      {
+         struct world_light *light = &world->lights[i];
 
-      u32 colour = 0xff000000;
-      u8 r = light->colour[0] * 255.0f,
-         g = light->colour[1] * 255.0f,
-         b = light->colour[2] * 255.0f;
+         u32 colour = 0xff000000;
+         u8 r = light->colour[0] * 255.0f,
+            g = light->colour[1] * 255.0f,
+            b = light->colour[2] * 255.0f;
 
-      colour |= r;
-      colour |= g << 8;
-      colour |= b << 16;
+         colour |= r;
+         colour |= g << 8;
+         colour |= b << 16;
 
-      vg_line_pt3( light->co, 0.25f, colour );
+         vg_line_pt3( light->co, 0.25f, colour );
+      }
    }
 
    world_global.in_trigger = in_trigger;