* -------------------------------------------------------
*/
- v4f player_co, player_angles;
+ v4f player_co;
void *heap;
enum world_status{
ent_challenge,
ent_relay,
ent_cubemap,
- ent_miniworld;
+ ent_miniworld,
+ ent_prop;
+
+ enum skybox {
+ k_skybox_default,
+ k_skybox_space
+ } skybox;
ent_gate *rendering_gate;