* -------------------------------------------------------
*/
- v4f player_co, player_angles;
+ v4f player_co;
void *heap;
enum world_status{
water;
f64 time;
+ f32 tar_min, tar_max;
/* STD140 */
struct ub_world_lighting{
ent_challenge,
ent_relay,
ent_cubemap,
- ent_miniworld;
+ ent_miniworld,
+ ent_prop;
enum skybox {
k_skybox_default,