* -------------------------------------------------------
*/
+ void *heap;
char world_name[ 64 ];
+ enum world_status{
+ k_world_status_unloaded = 0,
+ k_world_status_loading = 1,
+ k_world_status_loaded = 2
+ }
+ status;
struct{
boxf depthbounds;
ent_audio_clip,
ent_audio,
- ent_volume;
+ ent_volume,
+ ent_traffic,
+ ent_skateshop,
+ ent_marker,
+ ent_camera,
+ ent_swspreview;
ent_gate *rendering_gate;
*/
/* world geometry */
- scene *scene_geo,
- *scene_no_collide,
- *scene_lines;
+ scene_context scene_geo,
+ scene_no_collide,
+ scene_lines;
/* spacial mappings */
bh_tree *audio_bh,
rb_object rb_geo;
};
-VG_STATIC struct world_global{
+struct world_global{
/*
* Allocated as system memory
* --------------------------------------------------------------------------
*/
- void *generic_heap;
+ void *heap;
/* rendering */
glmesh skydome;
glmesh mesh_base, mesh_display;
mdl_submesh sm_base;
u32 active_route_board;
+ scene_context scene;
u32 w, h;
float *buffer;
}
text_particles[6*4];
u32 text_particle_count;
-
}
-world_global;
+static world_global;
VG_STATIC world_instance *get_active_world( void )
{
VG_STATIC
int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
+VG_STATIC
+ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
+{
+ ent_spawn *rp = NULL, *r;
+ float min_dist = INFINITY;
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+ r = mdl_arritm( &world->ent_spawn, i );
+ float d = v3_dist2( r->transform.co, position );
+
+ if( d < min_dist ){
+ min_dist = d;
+ rp = r;
+ }
+ }
+
+ if( !rp ){
+ if( mdl_arrcount(&world->ent_spawn) ){
+ vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
+ return mdl_arritm( &world->ent_spawn, 0 );
+ }
+ else{
+ vg_error( "There are no spawns in the level!\n" );
+ }
+ }
+
+ return rp;
+}
+
+VG_STATIC
+ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
+{
+ ent_spawn *rp = NULL, *r;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+ r = mdl_arritm( &world->ent_spawn, i );
+ if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){
+ rp = r;
+ break;
+ }
+ }
+
+ if( !rp )
+ vg_warn( "No spawn named '%s'\n", name );
+
+ return rp;
+}
+
/*
* Submodules
*/
mdl_context msky;
mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
mdl_load_metadata_block( &msky, vg_mem.scratch );
- mdl_load_mesh_block( &msky, vg_mem.scratch );
+ mdl_async_load_glmesh( &msky, &world_global.skydome );
mdl_close( &msky );
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( &msky, &world_global.skydome );
- }
- vg_release_thread_sync();
-
/* Other systems */
vg_info( "Loading other world systems\n" );
/* Allocate dynamic world memory arena */
u32 max_size = 76*1024*1024;
- world_global.generic_heap = vg_create_linear_allocator( vg_mem.rtmemory,
- max_size,
- VG_MEMORY_SYSTEM );
+ world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
+ VG_MEMORY_SYSTEM );
}
-typedef struct ent_call ent_call;
-struct ent_call{
- ent_index ent;
- u32 function;
- void *data;
-};
-
-VG_STATIC void entity_call( world_instance *world, ent_call *call );
-
VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
{
- ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
- if( !volume->target.type ) return;
+ u32 index = mdl_entity_id_id( call->id );
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ if( !volume->target ) return;
if( call->function == k_ent_function_trigger ){
- call->ent = volume->target;
+ call->id = volume->target;
if( volume->type == k_volume_subtype_particle ){
float *co = alloca( sizeof(float)*3 );
call->data = co;
entity_call( world, call );
}
- else
+ else{
entity_call( world, call );
+ }
}
}
VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
{
- ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
+ u32 index = mdl_entity_id_id( call->id );
+ ent_audio *audio = mdl_arritm( &world->ent_audio, index );
v3f sound_co;
v3_copy( audio->transform.co, sound_co );
}
else
- vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+ vg_fatal_error( "ent_audio_call (invalid function id)" );
float chance = vg_randf()*100.0f,
bar = 0.0f;
}
}
-VG_STATIC void entity_call( world_instance *world, ent_call *call )
-{
- if( call->ent.type == k_ent_volume ){
- ent_volume_call( world, call );
- } else if( call->ent.type == k_ent_audio ){
- ent_audio_call( world, call );
- }
-}
-
VG_STATIC void world_update( world_instance *world, v3f pos )
{
world_global.sky_time += world_global.sky_rate * vg.time_delta;
world_routes_update_timer_texts( world );
world_routes_update( world );
//world_routes_debug( world );
+
+ /* ---- traffic -------- */
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
+ ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
+
+ u32 i1 = traffic->index,
+ i0,
+ i2 = i1+1;
+
+ if( i1 == 0 ) i0 = traffic->node_count-1;
+ else i0 = i1-1;
+
+ if( i2 >= traffic->node_count ) i2 = 0;
+
+ i0 += traffic->start_node;
+ i1 += traffic->start_node;
+ i2 += traffic->start_node;
+
+ v3f h[3];
+
+ ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
+ *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
+ *rn2 = mdl_arritm( &world->ent_route_node, i2 );
+
+ v3_copy( rn1->co, h[1] );
+ v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
+ v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
+
+ float const k_sample_dist = 0.0025f;
+ v3f pc, pd;
+ eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
+ eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
+
+ v3f v0;
+ v3_sub( pd, pc, v0 );
+ float length = vg_maxf( 0.0001f, v3_length( v0 ) );
+ v3_muls( v0, 1.0f/length, v0 );
+
+ float mod = k_sample_dist / length;
+
+ traffic->t += traffic->speed * vg.time_delta * mod;
+
+ if( traffic->t > 1.0f ){
+ traffic->t -= 1.0f;
+
+ if( traffic->t > 1.0f ) traffic->t = 0.0f;
+
+ traffic->index ++;
+
+ if( traffic->index >= traffic->node_count )
+ traffic->index = 0;
+ }
+
+ v3_copy( pc, traffic->transform.co );
+
+ float a = atan2f( -v0[0], v0[2] );
+ q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
+
+ vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
+ }
/* ---- SFD ------------ */
if( !world_global.in_volume ){
ent_call basecall;
- basecall.ent.index = idx;
- basecall.ent.type = k_ent_volume;
basecall.function = k_ent_function_trigger;
+ basecall.id = mdl_entity_id( k_ent_volume, idx );
basecall.data = NULL;
entity_call( world, &basecall );
for( int j=0; j<random_ticks; j++ ){
ent_call basecall;
- basecall.ent.index = idx;
- basecall.ent.type = k_ent_volume;
- basecall.function = k_ent_function_trigger;
+ basecall.id = mdl_entity_id( k_ent_volume, idx );
basecall.data = NULL;
entity_call( world, &basecall );
}
#endif
-
-#if 0
-
- /* process soundscape transactions */
- audio_lock();
- for( int i=0; i<world->soundscape_count; i++ )
- {
- struct soundscape *s = &world->soundscapes[i];
- s->usage_count = 0;
-
- for( int j=0; j<s->max_instances; j++ )
- {
- if( s->channels[j] )
- {
- if( audio_channel_finished(s->channels[j]) )
- s->channels[j] = audio_relinquish_channel( s->channels[j] );
- else
- s->usage_count ++;
- }
- }
- }
- audio_unlock();
-#endif
}
/*
ray_hit *hit, v3f tri[3] )
{
for( int i=0; i<3; i++ )
- v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
+ v3_copy( world->scene_geo.arrvertices[ hit->tri[i] ].co, tri[i] );
}
VG_STATIC int ray_world( world_instance *world,
v3f pos, v3f dir, ray_hit *hit )
{
- return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
+ return scene_raycast( &world->scene_geo, world->geo_bh, pos, dir, hit );
}
/*
int idx;
while( bh_next( world->geo_bh, &it, region, &idx ) ){
- u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
+ u32 *ptri = &world->scene_geo.arrindices[ idx*3 ];
v3f tri[3];
boxf box;
box_init_inf( box );
for( int j=0; j<3; j++ ){
- v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
+ v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] );
box_addpt( box, tri[j] );
}
return world_tri_index_surface( world, hit->tri[0] );
}
+/*
+ * -----------------------------------------------------------------------------
+ * Audio sampling
+ * -----------------------------------------------------------------------------
+ */
+
+VG_STATIC
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
+VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
+
+#include "audio.h"
+
+/*
+ * Trace out a random point, near the player to try and determine water areas
+ */
+VG_STATIC
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
+{
+ v3f chance = { (vg_randf()-0.5f) * 30.0f,
+ 8.0f,
+ (vg_randf()-0.5f) * 30.0f };
+
+ v3f pos;
+ v3_add( chance, origin, pos );
+
+ ray_hit contact;
+ contact.dist = vg_minf( 16.0f, pos[1] );
+
+ world_instance *world = get_active_world();
+
+ if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
+ struct world_surface *mat = ray_hit_surface( world, &contact );
+
+ if( mat->info.surface_prop == k_surface_prop_grass){
+ v3_copy( contact.pos, output );
+ return k_audio_sprite_type_grass;
+ }
+ else{
+ return k_audio_sprite_type_none;
+ }
+ }
+
+ output[0] = pos[0];
+ output[1] = 0.0f;
+ output[2] = pos[2];
+
+ float dist = fabsf(output[1] - origin[1]);
+
+ if( world->water.enabled && dist<=40.0f )
+ return k_audio_sprite_type_water;
+ else
+ return k_audio_sprite_type_none;
+}
+
+VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value )
+{
+ float inr3 = 0.57735027,
+ inr2 = 0.70710678118;
+
+ v3f sample_directions[] = {
+ { -1.0f, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, -1.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, -1.0f, 0.0f },
+ { -inr3, inr3, inr3 },
+ { inr3, inr3, inr3 },
+ { -inr3, inr3, -inr3 },
+ { inr3, inr3, -inr3 },
+ { -inr2, 0.0f, inr2 },
+ { inr2, 0.0f, inr2 },
+ { -inr2, 0.0f, -inr2 },
+ { inr2, 0.0f, -inr2 },
+ };
+
+ static int si = 0;
+ static float distances[16];
+
+ ray_hit ray;
+ ray.dist = 5.0f;
+
+ v3f rc, rd, ro;
+ v3_copy( sample_directions[ si ], rd );
+ v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro );
+ v3_copy( ro, rc );
+
+ float dist = 200.0f;
+
+ for( int i=0; i<10; i++ ){
+ if( ray_world( get_active_world(), rc, rd, &ray ) ){
+ dist = (float)i*5.0f + ray.dist;
+ break;
+ }
+ else{
+ v3_muladds( rc, rd, ray.dist, rc );
+ }
+ }
+
+ distances[si] = dist;
+
+ if( vg_lines.draw ){
+ for( int i=0; i<14; i++ ){
+ if( distances[i] != 200.0f ){
+ u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
+ VG__CYAN, VG__YELOW, VG__PINK,
+ VG__WHITE };
+
+ u32 colour = colours[i%7];
+
+ v3f p1;
+ v3_muladds( ro, sample_directions[i], distances[i], p1 );
+ vg_line( ro, p1, colour );
+ vg_line_pt3( p1, 0.1f, colour );
+ }
+ }
+ }
+
+ *index = si;
+ *value = dist;
+
+ si ++;
+ if( si >= 14 )
+ si = 0;
+}
+
#endif /* WORLD_H */