#include "network.h"
static world_instance *world_current_instance(void){
- return &world_static.worlds[ world_static.active_world ];
+ return &world_static.instances[ world_static.active_instance ];
}
static void world_init(void)
VG_MEMORY_SYSTEM );
}
+static void world_switch_instance( u32 index ){
+ localplayer.subsystem = k_player_subsystem_walk;
+
+ if( index >= vg_list_size(world_static.instances) ){
+ vg_error( "Instance ID out of range (%u)\n", index );
+ return;
+ }
+
+ world_instance *new = &world_static.instances[ index ];
+
+ if( new->status != k_world_status_loaded ){
+ vg_error( "Instance is not loaded (%u)\n", index );
+ return;
+ }
+
+ if( skaterift.demo_mode ){
+ if( world_static.instance_addons[index]->flags & ADDON_REG_PREMIUM ){
+ vg_error( "Can't switch to a premium world in the demo version\n" );
+ return;
+ }
+ }
+
+ world_instance *current =
+ &world_static.instances[ world_static.active_instance ];
+
+ if( index != world_static.active_instance ){
+ v3_copy( localplayer.rb.co, current->player_co );
+ skaterift_autosave(1);
+ }
+
+ v3_copy( new->player_co, localplayer.rb.co );
+
+ world_static.active_instance = index;
+ player__reset();
+}
+
+static int skaterift_switch_instance_cmd( int argc, const char *argv[] ){
+ if( argc )
+ world_switch_instance( atoi(argv[0]) );
+ else
+ vg_info( "switch_active_instance <id>\n" );
+ return 0;
+}
+
+static void skaterift_world_get_save_path( enum world_purpose which,
+ char buf[128] ){
+ addon_reg *reg = world_static.instance_addons[ which ];
+ assert( reg );
+
+ char id[76];
+ addon_alias_uid( ®->alias, id );
+ snprintf( buf, 128, "savedata/%s.bkv", id );
+}
+
#include "world_entity.c"
#include "world_gate.c"
#include "world_gen.c"
#include "world_water.c"
#include "world_audio.c"
#include "world_routes.c"
-#include "world_traffic.c"
-VG_STATIC void world_update( world_instance *world, v3f pos )
-{
+static void world_update( world_instance *world, v3f pos ){
world_render.sky_time += world_render.sky_rate * vg.time_delta;
world_render.sky_rate = vg_lerp( world_render.sky_rate,
world_render.sky_target_rate,
world_routes_update_timer_texts( world );
world_routes_update( world );
- world_traffic_update( world, pos );
+ ent_traffic_update( world, pos );
world_sfd_update( world, pos );
world_volumes_update( world, pos );
}