remove references to glide in master
[carveJwlIkooP6JGAAIwe30JlM.git] / world.c
diff --git a/world.c b/world.c
index 5cc7841641acfe46e91e686079431440694bade0..5a97d944b5f0bb6c79899765a636bab0398b450e 100644 (file)
--- a/world.c
+++ b/world.c
@@ -9,41 +9,11 @@
 #include "network.h"
 
 static world_instance *world_current_instance(void){
-   return &world_static.worlds[ world_static.active_world ];
+   return &world_static.instances[ world_static.active_instance ];
 }
 
 static void world_init(void)
 {
-   VG_VAR_F32( k_day_length );
-   VG_VAR_I32( k_debug_light_indices );
-   VG_VAR_I32( k_debug_light_complexity );
-   VG_VAR_I32( k_light_preview );
-
-   world_render.sky_rate = 1.0;
-   world_render.sky_target_rate = 1.0;
-
-   shader_scene_standard_register();
-   shader_scene_standard_alphatest_register();
-   shader_scene_vertex_blend_register();
-   shader_scene_terrain_register();
-   shader_scene_depth_register();
-   shader_scene_position_register();
-
-   shader_model_sky_register();
-
-   vg_info( "Loading world resources\n" );
-   
-   vg_linear_clear( vg_mem.scratch );
-
-   mdl_context msky;
-   mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
-   mdl_load_metadata_block( &msky, vg_mem.scratch );
-   mdl_async_load_glmesh( &msky, &world_render.skydome );
-   mdl_close( &msky );
-
-   /* Other systems */
-   vg_info( "Loading other world systems\n" );
-
    vg_loader_step( world_render_init, NULL );
    vg_loader_step( world_sfd_init, NULL );
    vg_loader_step( world_water_init, NULL );
@@ -56,242 +26,83 @@ static void world_init(void)
                                                    VG_MEMORY_SYSTEM );
 }
 
-#include "world_entity.c"
-#include "world_gate.c"
-#include "world_gen.c"
-#include "world_load.c"
-#include "world_physics.c"
-#include "world_render.c"
-#include "world_sfd.c"
-#include "world_volumes.c"
-#include "world_water.c"
-#include "world_audio.c"
-#include "world_routes.c"
-
-VG_STATIC void world_update( world_instance *world, v3f pos )
-{
-   world_render.sky_time += world_render.sky_rate * vg.time_delta;
-   world_render.sky_rate = vg_lerp( world_render.sky_rate, 
-                                    world_render.sky_target_rate, 
-                                    vg.time_delta * 5.0 );
-
-   world_routes_update_timer_texts( world );
-   world_routes_update( world );
-   //world_routes_debug( world );
-   
-   /* ---- traffic -------- */
-
-   for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
-      ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
-      
-      u32 i1 = traffic->index,
-          i0,
-          i2 = i1+1;
-
-      if( i1 == 0 ) i0 = traffic->node_count-1;
-      else i0 = i1-1;
-
-      if( i2 >= traffic->node_count ) i2 = 0;
-
-      i0 += traffic->start_node;
-      i1 += traffic->start_node;
-      i2 += traffic->start_node;
-      
-      v3f h[3];
-
-      ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
-                     *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
-                     *rn2 = mdl_arritm( &world->ent_route_node, i2 );
-
-      v3_copy( rn1->co, h[1] );
-      v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
-      v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
-
-      float const k_sample_dist = 0.0025f;
-      v3f pc, pd;
-      eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
-      eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
-
-      v3f v0;
-      v3_sub( pd, pc, v0 );
-      float length = vg_maxf( 0.0001f, v3_length( v0 ) );
-      v3_muls( v0, 1.0f/length, v0 );
-
-      float mod = k_sample_dist / length;
-
-      traffic->t += traffic->speed * vg.time_delta * mod;
-
-      if( traffic->t > 1.0f ){
-         traffic->t -= 1.0f;
-
-         if( traffic->t > 1.0f ) traffic->t = 0.0f;
-
-         traffic->index ++;
-
-         if( traffic->index >= traffic->node_count ) 
-            traffic->index = 0;
-      }
-
-      v3_copy( pc, traffic->transform.co );
+static void world_switch_instance( u32 index ){
+   localplayer.subsystem = k_player_subsystem_walk;
 
-      float a = atan2f( -v0[0], v0[2] );
-      q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
-
-      vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
+   if( index >= vg_list_size(world_static.instances) ){
+      vg_error( "Instance ID out of range (%u)\n", index );
+      return;
    }
 
-   /* ---- SFD ------------ */
-   
-   if( mdl_arrcount( &world->ent_route ) ){
-      u32 closest = 0;
-      float min_dist = INFINITY;
-
-      for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
-         ent_route *route = mdl_arritm( &world->ent_route, i );
-         float dist = v3_dist2( route->board_transform[3], pos );
-
-         if( dist < min_dist ){
-            min_dist = dist;
-            closest = i;
-         }
-      }
-
-      if( (world_sfd.active_route_board != closest) || network_scores_updated )
-      {
-         network_scores_updated = 0;
-         world_sfd.active_route_board = closest;
-
-         ent_route *route = mdl_arritm( &world->ent_route, closest );
-         u32 id = route->official_track_id;
+   world_instance *new = &world_static.instances[ index ];
 
-         if( id != 0xffffffff ){
-            struct netmsg_board *local_board = 
-               &scoreboard_client_data.boards[id];
-
-            for( int i=0; i<13; i++ ){
-               sfd_encode( i, &local_board->data[27*i] );
-            }
-         }else{
-            sfd_encode( 0, mdl_pstr( &world->meta, route->pstr_name ) );
-            sfd_encode( 1, "No data" );
-         }
-      }
+   if( new->status != k_world_status_loaded ){
+      vg_error( "Instance is not loaded (%u)\n", index );
+      return;
    }
-   sfd_update();
-
-   /* volumes
-    * -------------------------------------------------------------------------
-    */
 
-   /* filter and check the existing ones 
-    * TODO: on change world, clear volumes list */
-   u32 j=0;
-   for( u32 i=0; i<world_static.active_trigger_volume_count; i++ ){
-      i32 idx = world_static.active_trigger_volumes[i];
-      ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
-
-      v3f local;
-      m4x3_mulv( volume->to_local, pos, local );
-      if( (fabsf(local[0]) <= 1.0f) &&
-          (fabsf(local[1]) <= 1.0f) &&
-          (fabsf(local[2]) <= 1.0f) )
-      {
-         world_static.active_trigger_volumes[ j ++ ] = idx;
-         boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
-         vg_line_boxf_transformed( volume->to_world, cube, 0xff00ccff );
-         /* triggr on stay ..... */
-      }
-      else{
-         /* trigger on exit...... */
+   if( skaterift.demo_mode ){
+      if( world_static.instance_addons[index]->flags & ADDON_REG_PREMIUM ){
+         vg_error( "Can't switch to a premium world in the demo version\n" );
+         return;
       }
    }
-   world_static.active_trigger_volume_count = j;
 
-   static float random_accum = 0.0f;
-   random_accum += vg.time_delta;
+   world_instance *current = 
+      &world_static.instances[ world_static.active_instance ];
 
-   u32 random_ticks = 0;
-
-   while( random_accum > 0.1f ){
-      random_accum -= 0.1f;
-      random_ticks ++;
+   if( index != world_static.active_instance ){
+      v3_copy( localplayer.rb.co, current->player_co );
+      skaterift_autosave(1);
    }
 
-   float radius = 25.0f;
-   boxf volume_proximity;
-   v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
-   v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
-
-   bh_iter it;
-   bh_iter_init_box( 0, &it, volume_proximity );
-   i32 idx;
-
-   while( bh_next( world->volume_bh, &it, &idx ) ){
-      ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
-
-      boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
-      
-      if( volume->type == k_volume_subtype_trigger ){
-         for( u32 i=0; i<world_static.active_trigger_volume_count; i++ )
-            if( world_static.active_trigger_volumes[i] == idx )
-               goto next_volume;
-
-         if( world_static.active_trigger_volume_count > 
-               vg_list_size(world_static.active_trigger_volumes) ) continue;
-
-         v3f local;
-         m4x3_mulv( volume->to_local, pos, local );
+   v3_copy( new->player_co, localplayer.rb.co );
 
-         if( (fabsf(local[0]) <= 1.0f) &&
-             (fabsf(local[1]) <= 1.0f) &&
-             (fabsf(local[2]) <= 1.0f) )
-         {
-            ent_call basecall;
-            basecall.function = k_ent_function_trigger;
-            basecall.id = mdl_entity_id( k_ent_volume, idx );
-            basecall.data = NULL;
+   world_static.active_instance = index;
+   player__reset();
+}
 
-            entity_call( world, &basecall );
-            world_static.active_trigger_volumes[ 
-               world_static.active_trigger_volume_count ++ ] = idx;
-         }
-         else
-            vg_line_boxf_transformed( volume->to_world, cube, 0xffcccccc );
-      }
-      else if( volume->type == k_volume_subtype_particle ){
-         vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
+static int skaterift_switch_instance_cmd( int argc, const char *argv[] ){
+   if( argc )
+      world_switch_instance( atoi(argv[0]) );
+   else 
+      vg_info( "switch_active_instance <id>\n" );
+   return 0;
+}
 
-         for( int j=0; j<random_ticks; j++ ){
-            ent_call basecall;
-            basecall.id = mdl_entity_id( k_ent_volume, idx );
-            basecall.data = NULL;
+static void skaterift_world_get_save_path( enum world_purpose which, 
+                                           char buf[128] ){
+   addon_reg *reg = world_static.instance_addons[ which ];
+   assert( reg );
 
-            entity_call( world, &basecall );
-         }
-      }
-next_volume:;
-   }
-
-#if 0
-   if( k_debug_light_indices )
-   {
-      for( int i=0; i<world->light_count; i++ ){
-         struct world_light *light = &world->lights[i];
-         struct classtype_world_light *inf = light->inf;
+   char id[76];
+   addon_alias_uid( &reg->alias, id );
+   snprintf( buf, 128, "savedata/%s.bkv", id );
+}
 
-         u32 colour = 0xff000000;
-         u8 r = inf->colour[0] * 255.0f,
-            g = inf->colour[1] * 255.0f,
-            b = inf->colour[2] * 255.0f;
+#include "world_entity.c"
+#include "world_gate.c"
+#include "world_gen.c"
+#include "world_load.c"
+#include "world_physics.c"
+#include "world_render.c"
+#include "world_sfd.c"
+#include "world_volumes.c"
+#include "world_water.c"
+#include "world_audio.c"
+#include "world_routes.c"
 
-         colour |= r;
-         colour |= g << 8;
-         colour |= b << 16;
+static void world_update( world_instance *world, v3f pos ){
+   world_render.sky_time += world_render.sky_rate * vg.time_delta;
+   world_render.sky_rate = vg_lerp( world_render.sky_rate, 
+                                    world_render.sky_target_rate, 
+                                    vg.time_delta * 5.0 );
 
-         vg_line_pt3( light->node->co, 0.25f, colour );
-      }
-   }
-#endif
+   world_routes_update_timer_texts( world );
+   world_routes_update( world );
+   ent_traffic_update( world, pos );
+   world_sfd_update( world, pos );
+   world_volumes_update( world, pos );
 }
 
 #endif /* WORLD_C */