foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git] / world.c
diff --git a/world.c b/world.c
index ad0372389a54eaff63cdbdb0011098a1877c2915..550ac508f0c894a64412a73923fe92cc3289068b 100644 (file)
--- a/world.c
+++ b/world.c
@@ -27,7 +27,7 @@ static void world_init(void)
 }
 
 static void world_switch_instance( u32 index ){
-   assert( localplayer.subsystem == k_player_subsystem_walk );
+   localplayer.subsystem = k_player_subsystem_walk;
 
    if( index >= vg_list_size(world_static.instances) ){
       vg_error( "Instance ID out of range (%u)\n", index );
@@ -46,27 +46,10 @@ static void world_switch_instance( u32 index ){
 
    if( index != world_static.active_instance ){
       v3_copy( localplayer.rb.co, current->player_co );
-      v3_copy( localplayer.angles, current->player_angles );
-      v3_copy( localplayer.cam.pos, current->cam_co );
-      current->player_angles[3] = player_get_heading_yaw();
+      skaterift_autosave(1);
    }
 
    v3_copy( new->player_co, localplayer.rb.co );
-   v3_copy( new->player_angles, localplayer.angles );
-   v3_copy( new->cam_co, localplayer.cam.pos );
-   q_axis_angle( localplayer.rb.q, (v3f){0,1,0}, new->player_angles[3] );
-
-   /* run exit events on triggers */
-   for( u32 i=0; i<world_static.active_trigger_volume_count; i++ ){
-      i32 idx = world_static.active_trigger_volumes[i];
-      ent_volume *volume = mdl_arritm( &current->ent_volume, idx );
-
-      ent_call basecall;
-      basecall.function = k_ent_function_trigger_leave;
-      basecall.id = mdl_entity_id( k_ent_volume, idx );
-      basecall.data = NULL;
-      entity_call( current, &basecall );
-   }
 
    world_static.active_instance = index;