VG_MEMORY_SYSTEM );
}
-static void world_set_active_instance( u32 index ){
- world_static.challenge_target = NULL;
- world_static.challenge_timer = 0.0f;
- world_static.focused_entity = 0;
- world_static.focus_strength = 0.0f;
- world_static.active_trigger_volume_count = 0;
+static void world_switch_instance( u32 index ){
+ localplayer.subsystem = k_player_subsystem_walk;
+
+ if( index >= vg_list_size(world_static.instances) ){
+ vg_error( "Instance ID out of range (%u)\n", index );
+ return;
+ }
+
+ world_instance *new = &world_static.instances[ index ];
+
+ if( new->status != k_world_status_loaded ){
+ vg_error( "Instance is not loaded (%u)\n", index );
+ return;
+ }
+
+ world_instance *current =
+ &world_static.instances[ world_static.active_instance ];
+
+ if( index != world_static.active_instance ){
+ v3_copy( localplayer.rb.co, current->player_co );
+ skaterift_autosave(1);
+ }
+
+ v3_copy( new->player_co, localplayer.rb.co );
+
world_static.active_instance = index;
+
+ player__reset();
+}
+
+static int skaterift_switch_instance_cmd( int argc, const char *argv[] ){
+ if( argc )
+ world_switch_instance( atoi(argv[0]) );
+ else
+ vg_info( "switch_active_instance <id>\n" );
+ return 0;
}
static void skaterift_world_get_save_path( enum world_purpose which,
#include "world_routes.c"
#include "world_traffic.c"
-static void world_update( world_instance *world, v3f pos )
-{
+static void world_update( world_instance *world, v3f pos ){
world_render.sky_time += world_render.sky_rate * vg.time_delta;
world_render.sky_rate = vg_lerp( world_render.sky_rate,
world_render.sky_target_rate,