#include "vg/vg.h"
#include "vg/vg_steam_remote_storage.h"
#include "skaterift.h"
-#include "pointcloud.h"
#include "vg/vg_steam_auth.h"
#include "vg/vg_steam_ugc.h"
#include "vg/vg_steam_friends.h"
-VG_STATIC int workshop_submit_command( int argc, const char *argv[] );
-VG_STATIC void async_workshop_get_filepath( void *data, u32 len );
-VG_STATIC void async_workshop_get_installed_files( void *data, u32 len );
-VG_STATIC void workshop_load_metadata( const char *path,
+static int workshop_submit_command( int argc, const char *argv[] );
+static void async_workshop_get_filepath( void *data, u32 len );
+static void async_workshop_get_installed_files( void *data, u32 len );
+static void workshop_load_metadata( const char *path,
struct workshop_file_info *info );
#endif /* WORKSHOP_H */