static void workshop_form_async_download_image( void *payload, u32 size )
{
int w, h;
- render_fb_get_current_res( gpipeline.fb_workshop_preview, &w, &h );
+ vg_framebuffer_get_res( gpipeline.fb_workshop_preview, &w, &h );
vg_linear_clear( vg_mem.scratch );
workshop_form.img_buffer = vg_linear_alloc( vg_mem.scratch, w*h*3 );
vg_info( "read framebuffer: glReadPixels( %dx%d )\n", w,h );
- glBindFramebuffer( GL_READ_FRAMEBUFFER, gpipeline.fb_workshop_preview->fb );
+ glBindFramebuffer( GL_READ_FRAMEBUFFER, gpipeline.fb_workshop_preview->id );
glReadBuffer( GL_COLOR_ATTACHMENT0 );
glReadPixels( 0,0, w,h, GL_RGB, GL_UNSIGNED_BYTE, workshop_form.img_buffer );
{
if( data )
{
- struct framebuffer_attachment *a =
+ vg_framebuffer_attachment *a =
&gpipeline.fb_workshop_preview->attachments[0];
glBindTexture( GL_TEXTURE_2D, a->id );
vg_error( "No metadata was returned with this item.\n" );
}
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( gpipeline.fb_workshop_preview, 1.0f );
glClearColor( 0.2f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
static void workshop_render_world_preview(void)
{
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( gpipeline.fb_workshop_preview, 1.0f );
glClearColor( 0.0f, 0.0f, 0.3f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
*/
static void workshop_render_player_preview(void)
{
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( gpipeline.fb_workshop_preview, 1.0f );
glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glEnable( GL_DEPTH_TEST );
return;
}
- render_fb_bind( gpipeline.fb_workshop_preview, 0 );
+ vg_framebuffer_bind( gpipeline.fb_workshop_preview, 1.0f );
glClearColor( 0.0f, 0.0f, 0.3f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );