#include "vg/vg.h"
#include "vg/vg_tex.h"
#include "vg/vg_msg.h"
+#include "vg/vg_binstr.h"
#include "ent_skateshop.h"
#include "vg/vg_steam_auth.h"
#include "steam.h"
#include "highscores.h"
-static struct ui_dropdown_opt workshop_form_visibility_opts[] = {
- { "Public", k_ERemoteStoragePublishedFileVisibilityPublic },
- { "Unlisted", k_ERemoteStoragePublishedFileVisibilityUnlisted },
- { "Friends Only", k_ERemoteStoragePublishedFileVisibilityFriendsOnly },
- { "Private", k_ERemoteStoragePublishedFileVisibilityPrivate },
+static struct ui_enum_opt workshop_form_visibility_opts[] = {
+ { k_ERemoteStoragePublishedFileVisibilityPublic, "Public" },
+ { k_ERemoteStoragePublishedFileVisibilityUnlisted, "Unlisted" },
+ { k_ERemoteStoragePublishedFileVisibilityFriendsOnly, "Friends Only" },
+ { k_ERemoteStoragePublishedFileVisibilityPrivate, "Private" },
};
-static struct ui_dropdown_opt workshop_form_type_opts[] = {
- { "None", k_addon_type_none },
- { "Board", k_addon_type_board },
- { "World", k_addon_type_world },
- { "Player", k_addon_type_player },
+static struct ui_enum_opt workshop_form_type_opts[] = {
+ { k_addon_type_none, "None" },
+ { k_addon_type_board, "Board" },
+ { k_addon_type_world, "World" },
+ { k_addon_type_player, "Player" },
};
/*
* Close the form and discard UGC query result
*/
-VG_STATIC void workshop_quit_form(void){
+static void workshop_quit_form(void){
player_board_unload( &workshop_form.board_model );
workshop_form.file_intent = k_workshop_form_file_intent_none;
/*
* Delete all information about the submission
*/
-VG_STATIC void workshop_reset_submission_data(void)
+static void workshop_reset_submission_data(void)
{
workshop_form.submission.file_id = 0; /* assuming id of 0 is none/invalid */
workshop_form.submission.description[0] = '\0';
workshop_form.submission.title[0] = '\0';
workshop_form.submission.author[0] = '\0';
- workshop_form.submission.submission_type_selection.value =
+ workshop_form.submission.submission_type_selection =
k_addon_type_none;
- workshop_form.submission.submission_type_selection.index = 0;
workshop_form.submission.type = k_addon_type_none;
- workshop_form.submission.visibility.value =
+ workshop_form.submission.visibility =
k_ERemoteStoragePublishedFileVisibilityPublic;
- workshop_form.submission.visibility.index = 0;
workshop_form.addon_folder[0] = '\0';
player_board_unload( &workshop_form.board_model );
/*
* Mostly copies of what it sais on the Steam API documentation
*/
-VG_STATIC const char *workshop_EResult_user_string( EResult result )
+static const char *workshop_EResult_user_string( EResult result )
{
switch( result ){
case k_EResultInsufficientPrivilege:
/*
* The endpoint of this operation
*/
-VG_STATIC void on_workshop_update_result( void *data, void *user )
+static void on_workshop_update_result( void *data, void *user )
{
vg_info( "Recieved workshop update result\n" );
SubmitItemUpdateResult_t *result = data;
workshop_form.op = k_workshop_op_none;
}
-VG_STATIC const char *workshop_filetype_folder(void){
+static const char *workshop_filetype_folder(void){
enum addon_type type = workshop_form.submission.type;
if ( type == k_addon_type_board ) return "boards/";
else if( type == k_addon_type_player ) return "playermodels/";
- else if( type == k_addon_type_world ) return "worlds/";
+ else if( type == k_addon_type_world ) return "maps/";
return "unknown_addon_type/";
}
* reciever on completion of packaging the files, it will then start the item
* update with Steam API
*/
-VG_STATIC void workshop_form_upload_submission( PublishedFileId_t file_id,
+static void workshop_form_upload_submission( PublishedFileId_t file_id,
char *metadata )
{
ISteamUGC *hSteamUGC = SteamAPI_SteamUGC();
vg_info( "Setting visibility\n" );
SteamAPI_ISteamUGC_SetItemVisibility( hSteamUGC, handle,
- workshop_form.submission.visibility.value );
+ workshop_form.submission.visibility );
vg_info( "Submitting updates\n" );
vg_steam_async_call *call = vg_alloc_async_steam_api_call();
* Steam API call result for when we've created a new item on their network, or
* not, if it has failed
*/
-VG_STATIC void on_workshop_createitem( void *data, void *user )
+static void on_workshop_createitem( void *data, void *user )
{
CreateItemResult_t *result = data;
/*
* Starts the workshop upload process through Steam API
*/
-VG_STATIC void workshop_form_async_submit_begin( void *payload, u32 size )
+static void workshop_form_async_submit_begin( void *payload, u32 size )
{
/* use existing file */
/*
* Downloads the framebuffer into scratch memory
*/
-VG_STATIC void workshop_form_async_download_image( void *payload, u32 size )
+static void workshop_form_async_download_image( void *payload, u32 size )
{
int w, h;
render_fb_get_current_res( gpipeline.fb_workshop_preview, &w, &h );
/*
* Thread which kicks off the upload process
*/
-VG_STATIC void _workshop_form_submit_thread( void *data )
+static void _workshop_form_submit_thread( void *data )
{
vg_async_call( workshop_form_async_download_image, NULL, 0 );
vg_async_stall();
* Create the metadata file
* -----------------------------------------------------------------------*/
u8 descriptor_buf[ 512 ];
- vg_msg descriptor = {0};
- descriptor.buf = descriptor_buf;
- descriptor.max = sizeof(descriptor_buf);
-
+ vg_msg descriptor;
+ vg_msg_init( &descriptor, descriptor_buf, sizeof(descriptor_buf) );
vg_linear_clear( vg_mem.scratch );
/* short description */
vg_msg_end_frame( &descriptor );
//vg_msg_wkvstr( &descriptor, "location", "USA" );
- char *short_descriptor_str = vg_linear_alloc( vg_mem.scratch,
- vg_align8(descriptor.cur*2+1));
- vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur );
- short_descriptor_str[descriptor.cur*2] = '\0';
+ char *short_descriptor_str =
+ vg_linear_alloc( vg_mem.scratch, vg_align8(descriptor.cur.co*2+1));
+ vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur.co );
+ short_descriptor_str[descriptor.cur.co*2] = '\0';
vg_info( "binstr: %s\n", short_descriptor_str );
vg_dir dir;
workshop_form.op = k_workshop_op_none;
return;
}
- fwrite( descriptor_buf, descriptor.cur, 1, fp );
+ fwrite( descriptor_buf, descriptor.cur.co, 1, fp );
fclose( fp );
/* Save the preview
/*
* Entry point for the publishing submission operation
*/
-VG_STATIC void workshop_op_submit(void){
+static void workshop_op_submit(void){
/* TODO: Show these errors to the user */
if( workshop_form.submission.submit_title ){
if( !workshop_form.submission.title[0] ){
/*
* Reciever for completion of the model file load
*/
-VG_STATIC void workshop_form_loadmodel_async_complete( void *payload, u32 size )
+static void workshop_form_loadmodel_async_complete( void *payload, u32 size )
{
v2_zero( workshop_form.view_angles );
v3_zero( workshop_form.view_offset );
/*
* Reciever for failure to load
*/
-VG_STATIC void workshop_form_loadmodel_async_error( void *payload, u32 size ){
+static void workshop_form_loadmodel_async_error( void *payload, u32 size ){
}
/*
* Thread which loads the model from the disk
*/
-VG_STATIC void _workshop_form_load_thread( void *data )
+static void _workshop_form_load_thread( void *data )
{
char path_buf[4096];
vg_str folder;
/*
* Entry point for load model operation
*/
-VG_STATIC void workshop_op_load_model(void){
+static void workshop_op_load_model(void){
world_instance *world = world_current_instance();
workshop_form.view_world = world;
/*
* The image has been decoded and is ready to slap into the framebuffer
*/
-VG_STATIC void workshop_form_async_imageload( void *data, u32 len )
+static void workshop_form_async_imageload( void *data, u32 len )
{
if( data ){
struct framebuffer_attachment *a =
/*
* Load the image located at ./workshop_preview.jpg into our framebuffer
*/
-VG_STATIC void _workshop_load_preview_thread( void *data ){
+static void _workshop_load_preview_thread( void *data ){
char path_buf[ 4096 ];
vg_str path;
vg_strnull( &path, path_buf, 4096 );
/*
* Entry point to view operation
*/
-VG_STATIC void workshop_op_download_and_view_submission( int result_index )
+static void workshop_op_download_and_view_submission( int result_index )
{
workshop_form.op = k_workshop_op_downloading_submission;
ISteamUGC *hSteamUGC = SteamAPI_SteamUGC();
workshop_form.submission.file_id = details.m_nPublishedFileId;
workshop_form.file_intent = k_workshop_form_file_intent_keep_old;
workshop_form.page = k_workshop_form_edit;
- workshop_form.submission.visibility.value = details.m_eVisibility;
+ workshop_form.submission.visibility = details.m_eVisibility;
workshop_form.submission.type = k_addon_type_none;
- workshop_form.submission.submission_type_selection.index = 0;
- workshop_form.submission.submission_type_selection.value =
- k_addon_type_none;
+ workshop_form.submission.submission_type_selection = k_addon_type_none;
if( have_meta ){
u32 len = strlen(metadata_str);
vg_info( "Metadata: %s\n", metadata_str );
vg_str_bin( metadata_str, metadata_buf, len );
- vg_msg root = {0};
- root.buf = metadata_buf;
- root.len = len/2;
- root.max = len/2;
+ vg_msg msg;
+ vg_msg_init( &msg, metadata_buf, len/2 );
- vg_msg workshop = root;
- if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){
- u32 type = vg_msg_seekkvu32( &workshop, "type", k_vg_msg_first );
+ if( vg_msg_seekframe( &msg, "workshop" )){
+ u32 type = vg_msg_getkvu32( &msg, "type", 0 );
workshop_form.submission.type = type;
- workshop_form.submission.submission_type_selection.value = type;
+ workshop_form.submission.submission_type_selection = type;
- const char *kv_folder = vg_msg_seekkvstr( &workshop, "folder",
- k_vg_msg_first );
+ const char *kv_folder = vg_msg_getkvstr( &msg, "folder" );
if( kv_folder ){
vg_strncpy( kv_folder, workshop_form.addon_folder,
sizeof(workshop_form.addon_folder),
vg_error( "No metadata was returned with this item.\n" );
}
- /* TODO.... */
- for( i32 i=0; i<vg_list_size(workshop_form_visibility_opts); i++ ){
- if( workshop_form_visibility_opts[i].value == details.m_eVisibility ){
- workshop_form.submission.visibility.index = i;
- break;
- }
- }
- for( i32 i=0; i<vg_list_size(workshop_form_type_opts); i++ ){
- if( workshop_form_type_opts[i].value ==
- workshop_form.submission.submission_type_selection.value ){
- workshop_form.submission.submission_type_selection.index = i;
- break;
- }
- }
-
render_fb_bind( gpipeline.fb_workshop_preview, 0 );
glClearColor( 0.2f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
/*
* View a page of results on the sidebar
*/
-VG_STATIC void workshop_view_page( int req )
+static void workshop_view_page( int req )
{
if( workshop_form.ugc_query.result != k_EResultOK ){
vg_error( "Tried to change page without complete data\n" );
/*
* Steam API result for when we recieve submitted UGC information about the user
*/
-VG_STATIC void on_workshop_UGCQueryComplete( void *data, void *userdata )
+static void on_workshop_UGCQueryComplete( void *data, void *userdata )
{
SteamUGCQueryCompleted_t *query = data;
workshop_form.ugc_query.result = query->m_eResult;
/*
* Console command to open the workshop publisher
*/
-VG_STATIC int workshop_submit_command( int argc, const char *argv[] )
+static int workshop_submit_command( int argc, const char *argv[] )
{
if( !steam_ready ){
ui_start_modal( "Steam API is not initialized\n", UI_MODAL_BAD );
return 0;
}
-VG_STATIC void workshop_init(void)
+static void workshop_init(void)
{
vg_console_reg_cmd( "workshop_submit", workshop_submit_command, NULL );
}
-VG_STATIC void workshop_render_world_preview(void){
+static void workshop_render_world_preview(void){
render_fb_bind( gpipeline.fb_workshop_preview, 0 );
glClearColor( 0.0f, 0.0f, 0.3f, 1.0f );
glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- render_world( localplayer.viewable_world, &skaterift.cam, 1 );
+ render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
/*
* Redraw the playermodel into the workshop framebuffer
*/
-VG_STATIC void workshop_render_player_preview(void){
+static void workshop_render_player_preview(void){
render_fb_bind( gpipeline.fb_workshop_preview, 0 );
glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- struct skeleton *sk = &localplayer.playeravatar->sk;
+ struct skeleton *sk = &localplayer.skeleton;
- player_animation res;
- res.type = k_player_animation_type_fk;
+ player_pose res;
+ res.type = k_player_pose_type_ik;
struct skeleton_anim *anim = skeleton_get_anim( sk, "idle_cycle+y" );
- skeleton_sample_anim( sk, anim, vg.time*0.1f, res.pose );
+ skeleton_sample_anim( sk, anim, vg.time*0.1f, res.keyframes );
q_axis_angle( res.root_q, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
v3_zero( res.root_co );
res.root_co[1] = 200.0f;
v3_copy( res.root_co, transform[3] );
/* TODO: Function. */
- skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );
- skeleton_apply_ik_pass( sk );
- skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
- skeleton_apply_inverses( sk );
- skeleton_apply_transform( sk, transform );
+ skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik,
+ localplayer.final_mtx );
+ skeleton_apply_ik_pass( sk, localplayer.final_mtx );
+ skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only,
+ localplayer.final_mtx );
+ skeleton_apply_inverses( sk, localplayer.final_mtx );
+ skeleton_apply_transform( sk, transform, localplayer.final_mtx );
camera cam;
v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
camera_update_projection( &cam );
camera_finalize( &cam );
- world_instance *world = localplayer.viewable_world;
- render_playermodel( &cam, world, 0, &workshop_form.player_model, sk );
+ render_playermodel( &cam, world_current_instance(), 0,
+ &workshop_form.player_model, sk, localplayer.final_mtx );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
/*
* Redraw the model file into the workshop framebuffer
*/
-VG_STATIC void workshop_render_board_preview(void){
+static void workshop_render_board_preview(void){
if( !workshop_form.ptr_ent ){
return;
}
float dist = v3_length( basevector );
v3f baseangles;
- player_vector_angles( baseangles, basevector, 1.0f, 0.0f );
+ v3_angles( basevector, baseangles );
v2_add( workshop_form.view_angles, baseangles, cam.angles );
cam.angles[2] = 0.0f;
glBufferSubData( GL_UNIFORM_BUFFER, 0,
sizeof(struct ub_world_lighting), &world->ub_lighting );
- render_world( world, &cam, 1 );
- struct board_pose pose = {0};
+ render_world( world, &cam, 0, 0, 1, 1 );
+ struct player_board_pose pose = {0};
render_board( &cam, world, board, mmdl, &pose, k_board_shader_entity );
render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
* -----------------------------------------------------------------------------
*/
-VG_STATIC void workshop_changed_model_path( char *buf, u32 len ){
+static void workshop_changed_model_path( char *buf, u32 len ){
workshop_form.submission.submit_file_and_image = 1;
}
-VG_STATIC void workshop_changed_title( char *buf, u32 len ){
+static void workshop_changed_title( char *buf, u32 len ){
workshop_form.submission.submit_title = 1;
}
-VG_STATIC void workshop_changed_description( char *buf, u32 len ){
+static void workshop_changed_description( char *buf, u32 len ){
workshop_form.submission.submit_description = 1;
}
-VG_STATIC void workshop_form_gui_page_undecided( ui_rect content ){
+static void workshop_form_gui_page_undecided( ui_rect content ){
ui_rect box;
rect_copy( content, box );
box[3] = 128;
ui_rect_center( row, button_l );
ui_split_ratio( button_l, k_ui_axis_v, 0.5f, 2, button_l, button_r );
- if( workshop_form.submission.submission_type_selection.value !=
- k_addon_type_none ){
- if( ui_button_text( button_l, "OK", 1 ) ){
- enum addon_type type =
- workshop_form.submission.submission_type_selection.value;
+ enum addon_type type = workshop_form.submission.submission_type_selection;
+ if( type != k_addon_type_none){
+ if( ui_button_text( button_l, "OK", 1 ) == 1 ){
workshop_form.submission.type = type;
if( type == k_addon_type_world ){
ui_colour(k_ui_bg+4) );
}
- if( ui_button_text( button_r, "Cancel", 1 ) ){
+ if( ui_button_text( button_r, "Cancel", 1 ) == 1 ){
workshop_form.page = k_workshop_form_open;
workshop_form.file_intent = k_workshop_form_file_intent_none;
}
}
-VG_STATIC void workshop_form_gui_draw_preview( ui_rect img_box ){
+static void workshop_form_gui_draw_preview( ui_rect img_box ){
enum addon_type type = workshop_form.submission.type;
if( workshop_form.file_intent == k_workshop_form_file_intent_keep_old ){
ui_image( img_box, gpipeline.fb_workshop_preview->attachments[0].id );
}
}
-VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
+static void workshop_form_gui_edit_page( ui_rect content ){
enum addon_type type = workshop_form.submission.type;
if( type == k_addon_type_none ){
workshop_form_gui_draw_preview( img_box );
/* file path */
- ui_rect null, file_entry, file_button, file_label;
- ui_split( content, k_ui_axis_h, 8, 0, null, content );
- ui_split( content, k_ui_axis_h, 28, 0, file_entry, content );
+ ui_rect file_button, file_label;
char buf[128];
- snprintf( buf, 128, "Addon folder: skaterift/%s",
- workshop_filetype_folder() );
-
- ui_label( file_entry, buf, 1, 8, file_entry );
+ snprintf( buf, 128,
+ "Addon folder: skaterift/%s", workshop_filetype_folder() );
if( type == k_addon_type_world ){
struct ui_textbox_callbacks callbacks = {
.change = workshop_changed_model_path
};
- ui_textbox( file_entry, workshop_form.addon_folder,
- vg_list_size(workshop_form.addon_folder), 0, &callbacks );
+ ui_textbox( content, buf, workshop_form.addon_folder,
+ vg_list_size(workshop_form.addon_folder), 1, 0, &callbacks );
}
else{
+ ui_rect file_entry;
+ ui_standard_widget( content, file_entry, 1 );
ui_split( file_entry, k_ui_axis_v, -128, 0, file_entry, file_button );
+
if( workshop_form.file_intent != k_workshop_form_file_intent_none ){
ui_text( file_entry, workshop_form.addon_folder, 1,
k_ui_align_middle_left, ui_colour( k_ui_fg+4 ) );
- if( ui_button_text( file_button, "Remove", 1 ) ){
+ if( ui_button_text( file_button, "Remove", 1 ) == 1 ){
if( type == k_addon_type_board )
player_board_unload( &workshop_form.board_model );
else if( type == k_addon_type_player )
.change = workshop_changed_model_path
};
- ui_textbox( file_entry, workshop_form.addon_folder,
- vg_list_size(workshop_form.addon_folder), 0, &callbacks );
+ ui_textbox( file_entry, buf, workshop_form.addon_folder,
+ vg_list_size(workshop_form.addon_folder), 1,
+ 0, &callbacks );
- if( ui_button_text( file_button, "Load", 1 ) ){
+ if( ui_button_text( file_button, "Load", 1 ) == 1 ){
workshop_op_load_model();
}
}
}
- ui_rect title_entry, label;
- ui_split( content, k_ui_axis_h, 8, 0, null, content );
- ui_split( content, k_ui_axis_h, 28, 0, title_entry, content );
-
const char *str_title = "Title:", *str_desc = "Description:";
- ui_split( title_entry, k_ui_axis_v,
- ui_text_line_width(str_title)+8, 0, label, title_entry );
-
- ui_rect vis_dropdown;
- ui_split_ratio( title_entry, k_ui_axis_v, 0.6f, 16,
- title_entry, vis_dropdown );
/* title box */
{
struct ui_textbox_callbacks callbacks = {
.change = workshop_changed_title
};
- ui_text( label, str_title, 1, k_ui_align_middle_left, 0 );
- ui_textbox( title_entry, workshop_form.submission.title,
- vg_list_size(workshop_form.submission.title), 0, &callbacks );
+ ui_textbox( content, str_title, workshop_form.submission.title,
+ vg_list_size(workshop_form.submission.title), 1,
+ 0, &callbacks );
}
/* visibility option */
{
- ui_enum( vis_dropdown, "Visibility:", workshop_form_visibility_opts,
+ ui_enum( content, "Visibility:", workshop_form_visibility_opts,
4, &workshop_form.submission.visibility );
}
struct ui_textbox_callbacks callbacks = {
.change = workshop_changed_description
};
- ui_rect desc_entry;
- ui_split( content, k_ui_axis_h, 8, 0, null, content );
- ui_split( content, k_ui_axis_h, 28, 0, label, content );
- ui_split( content, k_ui_axis_h, 28*4, 0, desc_entry, content );
- ui_text( label, str_desc, 1, k_ui_align_middle_left, 0 );
- ui_textbox( desc_entry, workshop_form.submission.description,
- vg_list_size(workshop_form.submission.description),
- UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP, &callbacks );
+ ui_textbox( content, str_desc, workshop_form.submission.description,
+ vg_list_size(workshop_form.submission.description), 4,
+ UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP, &callbacks );
}
/* submissionable */
- ui_rect submission_row;
- ui_split( content, k_ui_axis_h, 8, 0, null, content );
- ui_split( content, k_ui_axis_h, content[3]-32-8, 0, content,
- submission_row );
+ ui_rect final_row;
+ ui_split( content, k_ui_axis_h, content[3]-32-8, 0, content, final_row );
ui_rect submission_center;
- rect_copy( submission_row, submission_center );
+ rect_copy( final_row, submission_center );
submission_center[2] = 256;
- ui_rect_center( submission_row, submission_center );
+ ui_rect_center( final_row, submission_center );
ui_rect btn_left, btn_right;
ui_split_ratio( submission_center, k_ui_axis_v, 0.5f, 8,
btn_left, btn_right );
- if( ui_button_text( btn_left, "Publish", 1 ) ){
+ if( ui_button_text( btn_left, "Publish", 1 ) == 1 ){
workshop_op_submit();
}
- if( ui_button_text( btn_right, "Cancel", 1 ) ){
+ if( ui_button_text( btn_right, "Cancel", 1 ) == 1 ){
workshop_form.page = k_workshop_form_open;
player_board_unload( &workshop_form.board_model );
workshop_form.file_intent = k_workshop_form_file_intent_none;
"By submitting this item, you agree to the workshop terms of service";
ui_rect disclaimer_row, inner, link;
- ui_split( content, k_ui_axis_h, 8, 0, null, content );
- ui_split( content, k_ui_axis_h, content[3]-32, 0, content,
- disclaimer_row );
+ ui_split( content, k_ui_axis_h, content[3]-32, 0, content, disclaimer_row );
ui_px btn_width = 32;
rect_copy( disclaimer_row, inner );
inner[2] = ui_text_line_width( disclaimer_text ) + btn_width+8;
+ ui_rect label;
ui_rect_center( disclaimer_row, inner );
ui_split( inner, k_ui_axis_v, inner[2]-btn_width, 0, label, btn_right);
ui_rect_pad( btn_right, (ui_px[2]){2,2} );
- if( ui_button_text( btn_right, "\xbf", 2 ) ){
+ if( ui_button_text( btn_right, "\xbf", 2 ) == 1 ){
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage( hSteamFriends,
"https://steamcommunity.com/sharedfiles/workshoplegalagreement",
ui_colour( k_ui_fg+4 ) );
}
-VG_STATIC void workshop_form_gui_sidebar( ui_rect sidebar )
+static void workshop_form_gui_sidebar( ui_rect sidebar )
{
ui_fill( sidebar, ui_colour( k_ui_bg+2 ) );
ui_rect btn_left, btn_right;
ui_split_ratio( controls, k_ui_axis_v, 0.5f, 2, btn_left, btn_right );
- if( ui_button_text( btn_left, "newer", 1 ) ){
+ if( ui_button_text( btn_left, "newer", 1 ) == 1 ){
workshop_view_page( workshop_form.view_published_page_id-1 );
}
- if( ui_button_text( btn_right, "older", 1 ) ){
+ if( ui_button_text( btn_right, "older", 1 ) == 1 ){
workshop_view_page( workshop_form.view_published_page_count+1 );
}
- if( ui_button_text( btn_create_new, "Create New Item", 1 ) ){
+ if( ui_button_text( btn_create_new, "Create New Item", 1 ) == 1 ){
workshop_reset_submission_data();
workshop_form.submission.submit_title = 1;
workshop_form.submission.submit_description = 1;
ui_rect_pad( item, (ui_px[2]){4,4} );
struct published_file *pfile = &workshop_form.published_files_list[i];
- if( ui_button_text( item, pfile->title, 1 ) ){
+ if( ui_button_text( item, pfile->title, 1 ) == 1 ){
if( pfile->result == k_EResultOK ){
vg_info( "Select index: %d\n", pfile->result_index );
workshop_op_download_and_view_submission( pfile->result_index );
}
}
-VG_STATIC void workshop_form_gui(void)
+static void workshop_form_gui(void)
{
enum workshop_form_page stable_page = workshop_form.page;
if( stable_page == k_workshop_form_hidden ) return;
vg_ui.wants_mouse = 1;
ui_fill( window, ui_colour( k_ui_bg+1 ) );
- ui_outline( window, 1, ui_colour( k_ui_bg+7 ) );
+ ui_outline( window, 1, ui_colour( k_ui_bg+7 ), 0 );
ui_rect title, panel;
ui_split( window, k_ui_axis_h, 28, 0, title, panel );
ui_split( title, k_ui_axis_v, title[2]-title[3], 2, title, quit_button );
if( vg_loader_availible() ){
- if( ui_button_text( quit_button, "X", 1 ) ){
+ if( ui_button_text( quit_button, "X", 1 ) == 1 ){
workshop_quit_form();
return;
}
ui_rect_center( submission_row, submission_center );
ui_rect_pad( submission_center, (ui_px[2]){8,8} );
- if( ui_button_text( submission_center, "OK", 1 ) ){
+ if( ui_button_text( submission_center, "OK", 1 ) == 1 ){
workshop_form.page = k_workshop_form_open;
}
}
* -----------------------------------------------------------------------------
*/
-VG_STATIC void async_workshop_get_filepath( void *data, u32 len )
+static void async_workshop_get_filepath( void *data, u32 len )
{
struct async_workshop_filepath_info *info = data;
}
}
-VG_STATIC void async_workshop_get_installed_files( void *data, u32 len )
+static void async_workshop_get_installed_files( void *data, u32 len )
{
struct async_workshop_installed_files_info *info = data;