revision to walk animation/system
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.c
index ffe776c5c5cde7263879145f85870d5f4feda5d3..c074e156f3e090fee656d7b9d5774a01565d0ad7 100644 (file)
@@ -7,6 +7,7 @@
 #include "vg/vg.h"
 #include "vg/vg_tex.h"
 #include "vg/vg_msg.h"
+#include "vg/vg_binstr.h"
 #include "ent_skateshop.h"
 
 #include "vg/vg_steam_auth.h"
@@ -314,10 +315,8 @@ static void _workshop_form_submit_thread( void *data )
     * Create the metadata file
     * -----------------------------------------------------------------------*/
    u8 descriptor_buf[ 512 ];
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-
+   vg_msg descriptor;
+   vg_msg_init( &descriptor, descriptor_buf, sizeof(descriptor_buf) );
    vg_linear_clear( vg_mem.scratch );
 
    /* short description */
@@ -329,10 +328,10 @@ static void _workshop_form_submit_thread( void *data )
    vg_msg_end_frame( &descriptor );
    //vg_msg_wkvstr( &descriptor, "location", "USA" );
 
-   char *short_descriptor_str = vg_linear_alloc( vg_mem.scratch, 
-                                                 vg_align8(descriptor.cur*2+1));
-   vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur );
-   short_descriptor_str[descriptor.cur*2] = '\0';
+   char *short_descriptor_str = 
+      vg_linear_alloc( vg_mem.scratch, vg_align8(descriptor.cur.co*2+1));
+   vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur.co );
+   short_descriptor_str[descriptor.cur.co*2] = '\0';
    vg_info( "binstr: %s\n", short_descriptor_str );
 
    vg_dir dir;
@@ -377,7 +376,7 @@ static void _workshop_form_submit_thread( void *data )
       workshop_form.op = k_workshop_op_none;
       return;
    }
-   fwrite( descriptor_buf, descriptor.cur, 1, fp );
+   fwrite( descriptor_buf, descriptor.cur.co, 1, fp );
    fclose( fp );
 
    /* Save the preview 
@@ -678,19 +677,15 @@ static void workshop_op_download_and_view_submission( int result_index )
          u32 len = strlen(metadata_str);
          vg_info( "Metadata: %s\n", metadata_str );
          vg_str_bin( metadata_str, metadata_buf, len );
-         vg_msg root = {0};
-         root.buf = metadata_buf;
-         root.len = len/2;
-         root.max = len/2;
+         vg_msg msg;
+         vg_msg_init( &msg, metadata_buf, len/2 );
          
-         vg_msg workshop = root;
-         if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){
-            u32 type = vg_msg_seekkvu32( &workshop, "type", k_vg_msg_first );
+         if( vg_msg_seekframe( &msg, "workshop" )){
+            u32 type = vg_msg_getkvu32( &msg, "type", 0 );
             workshop_form.submission.type = type;
             workshop_form.submission.submission_type_selection = type;
 
-            const char *kv_folder = vg_msg_seekkvstr( &workshop, "folder",
-                                                      k_vg_msg_first );
+            const char *kv_folder = vg_msg_getkvstr( &msg, "folder" );
             if( kv_folder ){
                vg_strncpy( kv_folder, workshop_form.addon_folder,
                            sizeof(workshop_form.addon_folder),
@@ -862,7 +857,7 @@ static void workshop_render_world_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   render_world( localplayer.viewable_world, &skaterift.cam, 1 );
+   render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -878,7 +873,7 @@ static void workshop_render_player_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   struct skeleton *sk = &localplayer.playeravatar->sk;
+   struct skeleton *sk = &localplayer.skeleton;
 
    player_pose res;
    res.type = k_player_pose_type_ik;
@@ -894,11 +889,13 @@ static void workshop_render_player_preview(void){
    v3_copy( res.root_co, transform[3] );
 
    /* TODO: Function. */
-   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik );
-   skeleton_apply_ik_pass( sk );
-   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only );
-   skeleton_apply_inverses( sk );
-   skeleton_apply_transform( sk, transform );
+   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik, 
+                        localplayer.final_mtx );
+   skeleton_apply_ik_pass( sk, localplayer.final_mtx );
+   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only,
+                        localplayer.final_mtx );
+   skeleton_apply_inverses( sk, localplayer.final_mtx );
+   skeleton_apply_transform( sk, transform, localplayer.final_mtx );
 
    camera cam;
    v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
@@ -913,8 +910,8 @@ static void workshop_render_player_preview(void){
    camera_update_projection( &cam );
    camera_finalize( &cam );
 
-   world_instance *world = localplayer.viewable_world;
-   render_playermodel( &cam, world, 0, &workshop_form.player_model, sk );
+   render_playermodel( &cam, world_current_instance(), 0, 
+                       &workshop_form.player_model, sk, localplayer.final_mtx );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -955,7 +952,7 @@ static void workshop_render_board_preview(void){
    float dist = v3_length( basevector );
 
    v3f baseangles;
-   player_vector_angles( baseangles, basevector, 1.0f, 0.0f );
+   v3_angles( basevector, baseangles );
 
    v2_add( workshop_form.view_angles, baseangles, cam.angles );
    cam.angles[2] = 0.0f;
@@ -1003,7 +1000,7 @@ static void workshop_render_board_preview(void){
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
                     sizeof(struct ub_world_lighting), &world->ub_lighting );
 
-   render_world( world, &cam, 1 );
+   render_world( world, &cam, 0, 0, 1, 1 );
    struct player_board_pose pose = {0};
    render_board( &cam, world, board, mmdl,  &pose, k_board_shader_entity );
    render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );