now fall in immobile mode
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.c
index b048af98d57dbe878f8e1c6b6c2a69f0cb54715d..b0c8da6e1e19de2b14808b57fc2ca5e1c5eabafe 100644 (file)
@@ -900,7 +900,7 @@ VG_STATIC void workshop_render_player_preview(void){
    struct skeleton *sk = &localplayer.playeravatar->sk;
 
    player_pose res;
-   res.type = k_player_pose_type_fk;
+   res.type = k_player_pose_type_ik;
 
    struct skeleton_anim *anim = skeleton_get_anim( sk, "idle_cycle+y" );
    skeleton_sample_anim( sk, anim, vg.time*0.1f, res.keyframes );