formatting
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.c
index 9917359246784df82c73b52d97bd234f7df2b2fc..5f02caa4023b0e17c09bbce4f9c0384af2e41c85 100644 (file)
@@ -908,7 +908,7 @@ VG_STATIC void workshop_render_world_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   render_world( localplayer.viewable_world, &main_camera, 1 );
+   render_world( localplayer.viewable_world, &skaterift.cam, 1 );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -998,8 +998,9 @@ VG_STATIC void workshop_render_board_preview(void){
                     sizeof(struct ub_world_lighting), &world->ub_lighting );
 
    render_world( world, &cam, 1 );
-   render_board( &cam, world, board, mmdl,  k_board_shader_entity );
-   render_board( &cam, world, board, mmdl1, k_board_shader_entity );
+   struct board_pose pose = {0};
+   render_board( &cam, world, board, mmdl,  &pose, k_board_shader_entity );
+   render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -1284,7 +1285,7 @@ VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
    ui_split( inner, k_ui_axis_v, inner[2]-btn_width, 0, label, btn_right);
    ui_rect_pad( btn_right, (ui_px[2]){2,2} );
 
-   if( ui_button_text( btn_right, "\x91", 2 ) ){
+   if( ui_button_text( btn_right, "\xbf", 2 ) ){
       ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
       SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage( hSteamFriends,
             "https://steamcommunity.com/sharedfiles/workshoplegalagreement",