glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- render_world( localplayer.viewable_world, &main_camera, 1 );
+ render_world( localplayer.viewable_world, &skaterift.cam, 1 );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
sizeof(struct ub_world_lighting), &world->ub_lighting );
render_world( world, &cam, 1 );
- render_board( &cam, world, board, mmdl, k_board_shader_entity );
- render_board( &cam, world, board, mmdl1, k_board_shader_entity );
+ struct board_pose pose = {0};
+ render_board( &cam, world, board, mmdl, &pose, k_board_shader_entity );
+ render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
ui_split( inner, k_ui_axis_v, inner[2]-btn_width, 0, label, btn_right);
ui_rect_pad( btn_right, (ui_px[2]){2,2} );
- if( ui_button_text( btn_right, "\x91", 2 ) ){
+ if( ui_button_text( btn_right, "\xbf", 2 ) ){
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage( hSteamFriends,
"https://steamcommunity.com/sharedfiles/workshoplegalagreement",