-#ifndef WORKSHOP_C
-#define WORKSHOP_C
-#include "workshop.h"
-
-#define VG_GAME
-#include "vg/vg.h"
+#include "vg/vg_engine.h"
#include "vg/vg_tex.h"
+#include "vg/vg_image.h"
#include "vg/vg_msg.h"
#include "vg/vg_binstr.h"
+#include "vg/vg_loader.h"
#include "ent_skateshop.h"
#include "vg/vg_steam_auth.h"
#include "vg/vg_steam_ugc.h"
#include "vg/vg_steam_friends.h"
#include "steam.h"
-#include "highscores.h"
+#include "workshop.h"
+
+struct workshop_form workshop_form;
static struct ui_enum_opt workshop_form_visibility_opts[] = {
{ k_ERemoteStoragePublishedFileVisibilityPublic, "Public" },
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", workshop_form.submission.title );
//vg_msg_wkvstr( &descriptor, "author", "unknown" );
- vg_msg_wkvu32( &descriptor, "type", workshop_form.submission.type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1,
+ &workshop_form.submission.type );
vg_msg_wkvstr( &descriptor, "folder", workshop_form.addon_folder );
vg_msg_end_frame( &descriptor );
//vg_msg_wkvstr( &descriptor, "location", "USA" );
workshop_form.submission.type = k_addon_type_none;
workshop_form.submission.submission_type_selection = k_addon_type_none;
- if( have_meta ){
+ if( have_meta )
+ {
u32 len = strlen(metadata_str);
vg_info( "Metadata: %s\n", metadata_str );
vg_str_bin( metadata_str, metadata_buf, len );
vg_msg msg;
vg_msg_init( &msg, metadata_buf, len/2 );
- if( vg_msg_seekframe( &msg, "workshop" )){
- u32 type = vg_msg_getkvu32( &msg, "type", 0 );
+ if( vg_msg_seekframe( &msg, "workshop" ))
+ {
+ u32 type;
+ vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type, NULL );
workshop_form.submission.type = type;
workshop_form.submission.submission_type_selection = type;
const char *kv_folder = vg_msg_getkvstr( &msg, "folder" );
- if( kv_folder ){
+ if( kv_folder )
+ {
vg_strncpy( kv_folder, workshop_form.addon_folder,
sizeof(workshop_form.addon_folder),
k_strncpy_always_add_null );
}
}
}
- else{
+ else
+ {
vg_error( "No metadata was returned with this item.\n" );
}
/*
* Console command to open the workshop publisher
*/
-static int workshop_submit_command( int argc, const char *argv[] )
+int workshop_submit_command( int argc, const char *argv[] )
{
if( !steam_ready ){
ui_start_modal( "Steam API is not initialized\n", UI_MODAL_BAD );
return 0;
}
-static void workshop_init(void)
+void workshop_init(void)
{
vg_console_reg_cmd( "workshop_submit", workshop_submit_command, NULL );
}
glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- render_world( localplayer.viewable_world, &skaterift.cam, 1 );
+ render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
glEnable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
- struct skeleton *sk = &localplayer.playeravatar->sk;
+ struct skeleton *sk = &localplayer.skeleton;
player_pose res;
res.type = k_player_pose_type_ik;
skeleton_apply_inverses( sk, localplayer.final_mtx );
skeleton_apply_transform( sk, transform, localplayer.final_mtx );
- camera cam;
+ vg_camera cam;
v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
cam.nearz = 0.01f;
cam.fov = 57.0f;
v3_zero( cam.angles );
- camera_update_transform( &cam );
- camera_update_view( &cam );
- camera_update_projection( &cam );
- camera_finalize( &cam );
+ vg_camera_update_transform( &cam );
+ vg_camera_update_view( &cam );
+ vg_camera_update_projection( &cam );
+ vg_camera_finalize( &cam );
- world_instance *world = localplayer.viewable_world;
- render_playermodel( &cam, world, 0, &workshop_form.player_model, sk,
- localplayer.final_mtx );
+ render_playermodel( &cam, world_current_instance(), 0,
+ &workshop_form.player_model, sk, localplayer.final_mtx );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
v3_add( display->transform.co, display1->transform.co, baseco );
v3_muls( baseco, 0.5f, baseco );
- camera cam;
+ vg_camera cam;
v3f basevector;
v3_sub( display->transform.co, ref->transform.co, basevector );
float dist = v3_length( basevector );
v3f baseangles;
- player_vector_angles( baseangles, basevector, 1.0f, 0.0f );
+ v3_angles( basevector, baseangles );
v2_add( workshop_form.view_angles, baseangles, cam.angles );
cam.angles[2] = 0.0f;
cam.farz = 100.0f;
cam.fov = ref->fov;
- camera_update_transform( &cam );
- camera_update_view( &cam );
- camera_update_projection( &cam );
- camera_finalize( &cam );
+ vg_camera_update_transform( &cam );
+ vg_camera_update_view( &cam );
+ vg_camera_update_projection( &cam );
+ vg_camera_finalize( &cam );
m4x3f mmdl, mmdl1;
mdl_transform_m4x3( &display->transform, mmdl );
glBufferSubData( GL_UNIFORM_BUFFER, 0,
sizeof(struct ub_world_lighting), &world->ub_lighting );
- render_world( world, &cam, 1 );
+ render_world( world, &cam, 0, 0, 0, 0 );
struct player_board_pose pose = {0};
render_board( &cam, world, board, mmdl, &pose, k_board_shader_entity );
render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
ui_fill( controls, ui_colour( k_ui_bg+1 ) );
char buf[32];
- strcpy( buf, "page " );
- int i = 5;
- i += highscore_intl( buf+i, workshop_form.view_published_page_id+1, 4 );
- buf[ i ++ ] = '/';
- i += highscore_intl( buf+i, workshop_form.view_published_page_count, 4 );
- buf[ i ++ ] = '\0';
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+ vg_strcat( &str, "page " );
+ vg_strcati32( &str, workshop_form.view_published_page_id+1 );
+ vg_strcatch( &str, '/' );
+ vg_strcati32( &str, workshop_form.view_published_page_count );
ui_rect_pad( controls, (ui_px[2]){0,4} );
ui_rect info;
}
}
-static void workshop_form_gui(void)
+void workshop_form_gui(void)
{
enum workshop_form_page stable_page = workshop_form.page;
if( stable_page == k_workshop_form_hidden ) return;
* -----------------------------------------------------------------------------
*/
-static void async_workshop_get_filepath( void *data, u32 len )
+void async_workshop_get_filepath( void *data, u32 len )
{
struct async_workshop_filepath_info *info = data;
}
}
-static void async_workshop_get_installed_files( void *data, u32 len )
+void async_workshop_get_installed_files( void *data, u32 len )
{
struct async_workshop_installed_files_info *info = data;
*info->len = j;
}
-
-#endif /* WORKSHOP_C */