--- /dev/null
+<div class="subcontent">
+ <h2>Installing exporter addon</h2>
+ <p>Skaterift comes with the addon in its game files, we just need to install
+ it. This addon script gets updated between skaterift versions. Here are the
+ steps to install it into Blender:<br>
+ <br>
+ Go to <b>edit>preferences</b>, and open the <b>addons section.</b><br>
+ <br>
+ Press the <b>install...</b> button at the top right, and browse to the
+ Skaterift game files. Inside the folder named <b>tools</b> is the script
+ <b>blender_export.py</b> to install.<br>
+ <br>
+ If you don't know where it is, you can go into your Steam Library, and
+ rightclick Skaterift, selecting <b>Manage>Browse local files.</b><br>
+ <br>
+ Now search for Skaterift .mdl exporter from the addons list, and enable
+ it.<br>
+</div>
+<div class="subcontent">
+ <p>
+ If installed correctly you should see this:
+ </p>
+ <img src="img/wsaddonenable.png"/>
+</div>
+<div class="subcontent">
+ <h2>About Compiling</h2>
+ <p>
+ The compiler window is found in the 3D viewport by pressing N and finding the
+ Skate Rift tab, here is where you can setup the options for compiling.<br>
+ <br>
+ When you compile it will create a .mdl file. This can be placed in the maps
+ folder of the Skate Rift game files.<br>
+ <br>
+ Skate Rift addon will pickup sub-collections on the /export/ collection in
+ blender as models to compile. When you are making content you should also
+ enabled the Pack Textures option.
+ So make sure in your scene outliner you have:<br>
+ </p>
+ <pre>
+ / Scene collection
+ L export
+ L your_content
+ L mesh.001
+ L mesh.002
+ L empty
+ ...
+ </pre>
+</div>