}
static vg_uictx;
-#define UI_GLYPH_SPACING_X 9
+#define UI_GLYPH_SPACING_X 8
static GLuint ui_glyph_texture = 0;
static ui_colourset ui_default_colours = {
/* Load default font */
u32 compressed[] = {
- #include "vg/vg_pxfont.h"
+ #include "vg/vg_pxfont_thin.h"
};
u32 pixels = 0, total = 256*256, data = 0;