#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "vg/submodules/stb/stb_image_write.h"
+/* its a sad day. */
+#if 0
+#define STBI_MALLOC(X)
+#define STBI_REALLOC(X,Y)
+#define STBI_FREE(X)
+#endif
+
+#define STBI_ONLY_JPEG
+#define STBI_NO_THREAD_LOCALS
+#define STB_IMAGE_IMPLEMENTATION
+#include "vg/submodules/stb/stb_image.h"
+
struct vg_sprite
{
v4f uv_xywh;
VG_STATIC void async_vg_tex2d_upload( void *payload, u32 size )
{
+ if( vg_thread_purpose() != k_thread_purpose_main ){
+ vg_fatal_error( "Catastrophic programming error.\n" );
+ }
+
struct texture_load_info *info = payload;
glGenTextures( 1, info->dest );