#pragma pack( push, 8 )
#endif
+typedef enum EPersonaChange EPersonaChange;
+enum EPersonaChange
+{
+ k_EPersonaChangeName = 0x0001,
+ k_EPersonaChangeStatus = 0x0002,
+ k_EPersonaChangeComeOnline = 0x0004,
+ k_EPersonaChangeGoneOffline = 0x0008,
+ k_EPersonaChangeGamePlayed = 0x0010,
+ k_EPersonaChangeGameServer = 0x0020,
+ k_EPersonaChangeAvatar = 0x0040,
+ k_EPersonaChangeJoinedSource= 0x0080,
+ k_EPersonaChangeLeftSource = 0x0100,
+ k_EPersonaChangeRelationshipChanged = 0x0200,
+ k_EPersonaChangeNameFirstSet = 0x0400,
+ k_EPersonaChangeBroadcast = 0x0800,
+ k_EPersonaChangeNickname = 0x1000,
+ k_EPersonaChangeSteamLevel = 0x2000,
+ k_EPersonaChangeRichPresence = 0x4000,
+};
+
typedef enum EActivateGameOverlayToWebPageMode
EActivateGameOverlayToWebPageMode;
enum EActivateGameOverlayToWebPageMode
};
enum { k_iGameOverlayActivated = k_iSteamFriendsCallbacks + 31 };
+typedef struct PersonaStateChange_t PersonaStateChange_t;
+struct PersonaStateChange_t
+{
+ u64 m_ulSteamID; // steamID of the friend who changed
+ int m_nChangeFlags; // what's changed
+};
+enum { k_iPersonaStateChange = k_iSteamFriendsCallbacks + 4 };
+
#pragma pack(pop)
typedef void ISteamFriends;
const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends* self,
u64 steamIDFriend );
+steamapi_bool SteamAPI_ISteamFriends_RequestUserInformation(
+ ISteamFriends* self, u64_steamid steamIDUser,
+ steamapi_bool bRequireNameOnly );
+
void SteamAPI_ISteamFriends_ActivateGameOverlay( ISteamFriends* self,
const char * pchDialog );
void SteamAPI_ISteamFriends_ActivateGameOverlayToUser( ISteamFriends* self,