{
const char *name;
- u64 samples[ VG_PROFILE_SAMPLE_COUNT ];
- u32 buffer_count, buffer_current;
+ float samples[ VG_PROFILE_SAMPLE_COUNT ];
+ u32 buffer_count, buffer_current;
enum profile_mode
{
if( profile->buffer_current >= VG_PROFILE_SAMPLE_COUNT )
profile->buffer_current = 0;
- profile->samples[ profile->buffer_current ] = 0;
+ profile->samples[ profile->buffer_current ] = 0.0f;
}
VG_STATIC void vg_profile_end( struct vg_profile *profile )
if( profile->mode == k_profile_mode_frame )
{
- profile->samples[ profile->buffer_current ] = delta;
+ profile->samples[ profile->buffer_current ] = (float)delta;
vg_profile_increment( profile );
}
else
}
}
+VG_STATIC void vg_profile_graph_sample( struct vg_profile *profile, float s )
+{
+ profile->samples[ profile->buffer_current ] = s;
+ vg_profile_increment( profile );
+}
+
VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
float budget, ui_rect panel, u32 colour_offset )
{
u32 colours[] = { 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000,
0xffff00ff, 0xffffff00 };
- double rate_mul = 1000.0 / (double)SDL_GetPerformanceFrequency();
+ float rate_mul = 1000.0f / (float)SDL_GetPerformanceFrequency();
for( int i=0; i<VG_PROFILE_SAMPLE_COUNT-1; i++ )
{
if( ptrs[j] < 0 )
ptrs[j] = VG_PROFILE_SAMPLE_COUNT-1;
- float sample = (double)profiles[j]->samples[ptrs[j]] * rate_mul,
+ float sample = profiles[j]->samples[ptrs[j]] * rate_mul,
px = (total / (budget)) * sw,
wx = (sample / (budget)) * sw;
VG_STATIC void vg_profiler_init(void)
{
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "vg_profiler",
.data = &vg_profiler,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});