return m << 3;
}
+VG_STATIC u32 vg_align4( u32 s )
+{
+ u32 m = (s + 3) >> 2;
+ return m << 2;
+}
+
/* Returns allocator structure from data pointer */
static vg_linear_allocator *vg_linear_header( void *data )
{
__attribute__((warn_unused_result))
VG_STATIC void *vg_linear_extend( void *buffer, void *data, u32 extra )
{
+ if( !data )
+ return vg_linear_alloc( buffer, extra );
+
vg_linear_allocator *alloc = vg_linear_header( buffer );
if( alloc->last_alloc != data )