extra loader prerequisite
[vg.git] / vg_loader.h
index a776322b8b1ab18b60dcae8113cea53dc382a058..fd037cedcdd6d17c94336cdf3e628d128ab4391a 100644 (file)
@@ -10,7 +10,9 @@
 #ifndef VG_LOADER_H
 #define VG_LOADER_H
 
-#include "common.h"
+#define VG_GAME
+#include "vg/vg.h"
+#include "vg/vg_shader.h"
 
 VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data );
 VG_STATIC void vg_loader_step( void( *fn_load )(void), void( *fn_free )(void) );
@@ -182,14 +184,13 @@ VG_STATIC void _vg_loader_render(void)
    glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
 
    _vg_render_log();
-   vg.loader_ring = 0.8f;
+   vg.loader_ring = 1.0f;
 }
 
 
 VG_STATIC void vg_load_full(void);
 
-VG_STATIC int _vg_loader_thread( void *pfn )
-{
+VG_STATIC int _vg_loader_thread( void *pfn ){
    if( setjmp( vg.env_loader_exit ) )
       return 0;
 
@@ -204,6 +205,10 @@ VG_STATIC int _vg_loader_thread( void *pfn )
    return 0;
 }
 
+static int vg_loader_availible(void){
+   return SDL_SemValue( vg.sem_loader ) && !(vg_async.start);
+}
+
 VG_STATIC void vg_loader_start( void(*pfn)(void *data), void *data )
 {
    SDL_SemWait( vg.sem_loader );