glEnableVertexAttribArray( 1 );
VG_CHECK_GL_ERR();
- vg_success( "done\n" );
-
vg_lines.allow_input = 1;
}
if( !vg_lines.allow_input )
return;
+ return;
+
u32 size = 2 * sizeof(struct vg_lines_vert);
struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );