vg_input.sdl_keys = SDL_GetKeyboardState( &count );
vg_input.sdl_mouse = SDL_GetMouseState(NULL,NULL);
- if( vg_input.display_input_method != k_input_method_kbm ){
+ if( vg_input.display_input_method != k_input_method_kbm )
+ {
/* check for giving keyboard priority */
- for( int i=0; i<count; i++ ){
- if( vg_input.sdl_keys[i] ){
+ for( int i=0; i<count; i++ )
+ {
+ if( vg_input.sdl_keys[i] )
+ {
vg_input.display_input_method = k_input_method_kbm;
vg_info( "display_input: k_input_method_kbm (keyboard %d)\n", i );
break;
SDL_BUTTON(SDL_BUTTON_MIDDLE)) )
{
vg_input.display_input_method = k_input_method_kbm;
- vg_info( "display_input: k_input_method_kbm (mouse)\n" );
+ vg_info( "display_input: k_input_method_kbm (mouse click)\n" );
+ }
+
+ vg_input.hidden_mouse_travel += v2_length( vg.mouse_delta );
+ if( vg_input.hidden_mouse_travel > 64.0f )
+ {
+ vg_input.display_input_method = k_input_method_kbm;
+ vg_input.hidden_mouse_travel = 0.0f;
+ vg_info( "display_input: k_input_method_kbm (mouse move)\n" );
}
}
+ else
+ vg_input.hidden_mouse_travel = 0.0f;
}
void async_vg_input_init( void *payload, u32 size )
{
static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] = {
/* xbox/generic playstation */
- [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
- [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
- [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
- [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
- [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
- [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
- [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
- [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
- [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
- [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
- [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
- [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
- [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
+ [ SDL_CONTROLLER_BUTTON_A ] = { KGRN "\x06\x02\x85",KBLU "\x06\x02\x82" },
+ [ SDL_CONTROLLER_BUTTON_B ] = { KRED "\x06\x02\x86",KRED "\x06\x02\x81" },
+ [ SDL_CONTROLLER_BUTTON_X ] = { KBLU "\x06\x02\x83",KMAG "\x06\x02\x7f" },
+ [ SDL_CONTROLLER_BUTTON_Y ] = { KYEL "\x06\x02\x84",KGRN "\x06\x02\x80" },
+ [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87","\x87" },
+ [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b","\x8b" },
+ [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91","\x91" },
+ [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92","\x92" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x93","\x93" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x94","\x94" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x95","\x95" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x96","\x96" },
+ [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91","\x91" },
};
if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
{
if( (key >= SDLK_a) && (key <= SDLK_z) ){
key = (key-SDLK_a)+(u32)'A';
-
- if( special_glyphs ){
- vg_strcatch( str, '\x1f' );
- vg_strcatch( str, key );
- vg_strcatch( str, ' ' );
- }
- else
- vg_strcatch( str, key );
+ vg_strcatch( str, key );
}
else if( (key == SDLK_LSHIFT) || (key == SDLK_RSHIFT) )
vg_strcat( str, special_glyphs? "\x9e": "shift" );
else if( key == SDLK_ESCAPE )
vg_strcat( str, special_glyphs? "\xa3": "escape" );
else if( key == SDLK_RIGHT )
- vg_strcat( str, special_glyphs? "\x1f\x95 ": "right" );
+ vg_strcat( str, special_glyphs? "\x95 ": "right" );
else if( key == SDLK_LEFT )
- vg_strcat( str, special_glyphs? "\x1f\x93 ": "left" );
+ vg_strcat( str, special_glyphs? "\x93 ": "left" );
else if( key == SDLK_UP )
- vg_strcat( str, special_glyphs? "\x1f\x94 ": "up" );
+ vg_strcat( str, special_glyphs? "\x94 ": "up" );
else if( key == SDLK_DOWN )
- vg_strcat( str, special_glyphs? "\x1f\x96 ": "down" );
+ vg_strcat( str, special_glyphs? "\x96 ": "down" );
else {
vg_strcat( str, "keyboard key #" );
vg_strcati32( str, key );