}
};
-VG_STATIC void _vg_ui_init(void){
+static void _vg_ui_init(void){
if( !vg_shader_compile( &_shader_ui ) ||
!vg_shader_compile( &_shader_ui_image ) )
vg_fatal_error( "Failed to compile ui shader" );
b[i] = a[i];
}
-VG_STATIC void ui_flush( enum ui_shader shader ){
+static void ui_flush( enum ui_shader shader ){
u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
vertex_size = vertex_count*sizeof(ui_vert),
out_texcoords[3] = out_texcoords[1] + font->glyph_height;
}
+static u32 ui_opacity( u32 colour, f32 opacity ){
+ u32 alpha = opacity * 255.0f;
+ return (colour & 0x00ffffff) | (alpha << 24);
+}
+
static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
enum ui_align align, u32 colour ){
ui_rect text_cursor;
/*
* Callback for text entry mode
*/
-VG_STATIC void ui_proc_utf8( const char *text ){
+static void ui_proc_utf8( const char *text ){
if( vg_ui.focused_control_type == k_ui_control_textbox ){
const char *ptr = text;