{ .name = "down", .bind = GLFW_KEY_F },
{ .name = "yawl", .bind = GLFW_KEY_Q },
{ .name = "yawr", .bind = GLFW_KEY_E },
+ { .name = "push", .controller = GLFW_GAMEPAD_BUTTON_B }
};
static struct axis_binding vg_axis_binds[] =
{
{ .name = "horizontal", .axis = GLFW_GAMEPAD_AXIS_LEFT_X },
- { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }
+ { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y },
+ { .name = "grabr", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
+ { .name = "grabl", .axis = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
+ { .name = "h1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_X },
+ { .name = "v1", .axis = GLFW_GAMEPAD_AXIS_RIGHT_Y }
};
static struct vg_achievement vg_achievements[] =