{ "push", GLFW_GAMEPAD_BUTTON_A },
{ "break", GLFW_GAMEPAD_BUTTON_B },
{ "switchmode", GLFW_GAMEPAD_BUTTON_Y },
- { "jump", GLFW_GAMEPAD_BUTTON_X }
+ { "jump", GLFW_GAMEPAD_BUTTON_X },
+ { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }
};
static struct axis_binding vg_axis_binds[] =