fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git] / vg_config.h
index 4b305e94e2b91eeb5059db20b0b4cf389de9f428..e1784ec1900b06100609e2093ddfca995b5d6b09 100644 (file)
@@ -1,4 +1,7 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #define VG_CONFIG
 #include "vg/vg.h"
 
@@ -20,7 +23,10 @@ static struct button_binding vg_button_binds[] =
 static struct button_binding vg_controller_binds[] = 
 {
    { "push", GLFW_GAMEPAD_BUTTON_A },
-   { "break", GLFW_GAMEPAD_BUTTON_B }
+   { "break", GLFW_GAMEPAD_BUTTON_B },
+   { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+   { "jump", GLFW_GAMEPAD_BUTTON_X },
+   { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }
 };
 
 static struct axis_binding vg_axis_binds[] =