-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#define VG_CONFIG
#include "vg/vg.h"
static struct button_binding vg_controller_binds[] =
{
{ "push", GLFW_GAMEPAD_BUTTON_A },
- { "break", GLFW_GAMEPAD_BUTTON_B }
+ { "break", GLFW_GAMEPAD_BUTTON_B },
+ { "switchmode", GLFW_GAMEPAD_BUTTON_Y },
+ { "jump", GLFW_GAMEPAD_BUTTON_X }
};
static struct axis_binding vg_axis_binds[] =