{ .name = "down", .bind = GLFW_KEY_F },
{ .name = "yawl", .bind = GLFW_KEY_Q },
{ .name = "yawr", .bind = GLFW_KEY_E },
- { .name = "push", .bind = GLFW_KEY_T }
+ { .name = "push", .bind = GLFW_KEY_T },
+ { .name = "menu", .bind = GLFW_KEY_ESCAPE }
};
static struct button_binding vg_controller_binds[] =
{ "jump", GLFW_GAMEPAD_BUTTON_A },
{ "break", GLFW_GAMEPAD_BUTTON_B },
{ "switchmode", GLFW_GAMEPAD_BUTTON_Y },
- { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }
+ { "reset", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "menu", GLFW_GAMEPAD_BUTTON_BACK }
};
static struct axis_binding vg_axis_binds[] =