#define VG_CONFIG
#include "vg/vg.h"
-static struct button_binding vg_button_binds[] =
+VG_STATIC struct button_binding vg_button_binds[] =
{
{ .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT },
{ .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT },
{ .name = "menu", .bind = GLFW_KEY_ESCAPE }
};
-static struct button_binding vg_controller_binds[] =
+VG_STATIC struct button_binding vg_controller_binds[] =
{
{ "jump", GLFW_GAMEPAD_BUTTON_A },
{ "break", GLFW_GAMEPAD_BUTTON_B },
{ "menu", GLFW_GAMEPAD_BUTTON_BACK }
};
-static struct axis_binding vg_axis_binds[] =
+VG_STATIC struct axis_binding vg_axis_binds[] =
{
{ .name = "lookh", .axis = GLFW_GAMEPAD_AXIS_LEFT_X },
{ .name = "lookv", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y },
{ .name = "grab", .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
};
-static struct vg_achievement vg_achievements[] =
+VG_STATIC struct vg_achievement vg_achievements[] =
{
};