well yeah i guess
[carveJwlIkooP6JGAAIwe30JlM.git] / vg_config.h
index b812ef20a7ed24f92340af86742ced7ea10c9dc5..8b1ea59eb7d2748fcd0ae3b4d5d4bbae00fe80be 100644 (file)
@@ -5,7 +5,7 @@
 #define VG_CONFIG
 #include "vg/vg.h"
 
-static struct button_binding vg_button_binds[] = 
+VG_STATIC struct button_binding vg_button_binds[] = 
 {
        { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT },
        { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT },
@@ -21,7 +21,7 @@ static struct button_binding vg_button_binds[] =
    { .name = "menu", .bind = GLFW_KEY_ESCAPE }
 };
 
-static struct button_binding vg_controller_binds[] = 
+VG_STATIC struct button_binding vg_controller_binds[] = 
 {
    { "jump",         GLFW_GAMEPAD_BUTTON_A },
    { "break",        GLFW_GAMEPAD_BUTTON_B },
@@ -30,7 +30,7 @@ static struct button_binding vg_controller_binds[] =
    { "menu",         GLFW_GAMEPAD_BUTTON_BACK }
 };
 
-static struct axis_binding vg_axis_binds[] = 
+VG_STATIC struct axis_binding vg_axis_binds[] = 
 {
        { .name = "lookh",         .axis = GLFW_GAMEPAD_AXIS_LEFT_X },
        { .name = "lookv",         .axis = GLFW_GAMEPAD_AXIS_LEFT_Y },
@@ -40,6 +40,6 @@ static struct axis_binding vg_axis_binds[] =
    { .name = "grab",       .axis = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
 };
 
-static struct vg_achievement vg_achievements[] =
+VG_STATIC struct vg_achievement vg_achievements[] =
 {
 };